minor fixes & comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -158,7 +158,8 @@ mapstats *loadmapstats(const char *filename, bool getlayout)
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if(cwy > mapdims[3]) mapdims[3] = cwy;
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}
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loopk(2) mapdims[k+4] = mapdims[k+2] - mapdims[k];
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/* printf(" min X|Y: %3d : %3d\n", mapdims[0], mapdims[1]);
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/* TODO: 2011feb11:ft: make use of this better method to deal with the map-quality-checks
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printf(" min X|Y: %3d : %3d\n", mapdims[0], mapdims[1]);
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printf(" max X|Y: %3d : %3d\n", mapdims[2], mapdims[3]);
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printf("delta X|Y: %3d : %3d\n", mapdims[4], mapdims[5]);
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fflush(stdout);*/
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