coloured messages \fx
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+13
-13
@@ -449,34 +449,34 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
|
||||
if(pl==act)
|
||||
{
|
||||
--pl->frags;
|
||||
conoutf("%s suicided", pl->name);
|
||||
conoutf("\f2%s suicided", pl->name);
|
||||
}
|
||||
else if(isteam(pl->team, act->team))
|
||||
{
|
||||
--act->frags;
|
||||
conoutf("%s fragged %s teammate (%s)", act==player1 ? "you" : act->name, act==player1 ? "a" : "his", pl->name);
|
||||
conoutf("\f2%s fragged %s teammate (%s)", act==player1 ? "you" : act->name, act==player1 ? "a" : "his", pl->name);
|
||||
}
|
||||
else
|
||||
{
|
||||
++act->frags;
|
||||
conoutf("%s fragged %s", act==player1 ? "you" : act->name, pl->name);
|
||||
conoutf("\f2%s fragged %s", act==player1 ? "you" : act->name, pl->name);
|
||||
};
|
||||
}
|
||||
else if(act==pl)
|
||||
{
|
||||
actor = getclientnum();
|
||||
conoutf("you suicided!");
|
||||
conoutf("\f2you suicided!");
|
||||
addmsg(SV_FRAGS, "ri", --pl->frags);
|
||||
}
|
||||
else if(act)
|
||||
{
|
||||
if(isteam(act->team, player1->team))
|
||||
{
|
||||
conoutf("you got fragged by a teammate (%s)", act->name);
|
||||
conoutf("\f2you got fragged by a teammate (%s)", act->name);
|
||||
}
|
||||
else
|
||||
{
|
||||
conoutf("you got fragged by %s", act->name);
|
||||
conoutf("\f2you got fragged by %s", act->name);
|
||||
};
|
||||
};
|
||||
if(pl==player1)
|
||||
@@ -556,7 +556,7 @@ void preparectf(bool cleanonly=false)
|
||||
if(e.type==CTF_FLAG)
|
||||
{
|
||||
e.spawned = true;
|
||||
if(e.attr2>2) { conoutf("invalid ctf-flag entity (%i)", i); e.attr2 = 0; };
|
||||
if(e.attr2>2) { conoutf("\f3invalid ctf-flag entity (%i)", i); e.attr2 = 0; };
|
||||
flaginfo &f = flaginfos[e.attr2];
|
||||
f.flag = &e;
|
||||
f.state = CTFF_INBASE;
|
||||
@@ -624,24 +624,24 @@ void flagaction(int flag, int action)
|
||||
playsound(S_FLAGPICKUP);
|
||||
if(f.actor==player1)
|
||||
{
|
||||
conoutf("you got the enemy flag");
|
||||
conoutf("\f2you got the enemy flag");
|
||||
f.pick_ack = true;
|
||||
}
|
||||
else conoutf("%s got %s flag", f.actor->name, (ownflag ? "your": "the enemy"));
|
||||
else conoutf("\f2%s got %s flag", f.actor->name, (ownflag ? "your": "the enemy"));
|
||||
break;
|
||||
};
|
||||
case SV_FLAGDROP:
|
||||
{
|
||||
playsound(S_FLAGDROP);
|
||||
if(f.actor==player1) conoutf("you lost the flag");
|
||||
else conoutf("%s lost %s flag", f.actor->name, (ownflag ? "your" : "the enemy"));
|
||||
else conoutf("\f2%s lost %s flag", f.actor->name, (ownflag ? "your" : "the enemy"));
|
||||
break;
|
||||
};
|
||||
case SV_FLAGRETURN:
|
||||
{
|
||||
playsound(S_FLAGRETURN);
|
||||
if(f.actor==player1) conoutf("you returned your flag");
|
||||
else conoutf("%s returned %s flag", f.actor->name, (ownflag ? "your" : "the enemy"));
|
||||
else conoutf("\f2%s returned %s flag", f.actor->name, (ownflag ? "your" : "the enemy"));
|
||||
break;
|
||||
};
|
||||
case SV_FLAGSCORE:
|
||||
@@ -649,10 +649,10 @@ void flagaction(int flag, int action)
|
||||
playsound(S_FLAGSCORE);
|
||||
if(f.actor==player1)
|
||||
{
|
||||
conoutf("you scored");
|
||||
conoutf("\f2you scored");
|
||||
addmsg(SV_FLAGS, "ri", ++player1->flagscore);
|
||||
}
|
||||
else conoutf("%s scored for %s team", f.actor->name, (ownflag ? "the enemy" : "your"));
|
||||
else conoutf("\f2%s scored for %s team", f.actor->name, (ownflag ? "the enemy" : "your"));
|
||||
break;
|
||||
};
|
||||
default: break;
|
||||
|
||||
Reference in New Issue
Block a user