Fix playing weapon sounds

No more sounds audible on the whole map in bot modes, when bots change
weapon or have no ammo.
Gun change sound in bot code was a duplicate, so removed.
This commit is contained in:
aurhat
2015-04-25 20:11:26 +02:00
parent 0969310be2
commit 8916ad4fa4
2 changed files with 11 additions and 4 deletions
-1
View File
@@ -289,7 +289,6 @@ bool CBot::SelectGun(int Gun)
m_pMyEnt->gunselect = Gun;
if(m_pMyEnt->weaponsel->type != Gun)
{
audiomgr.playsound(S_GUNCHANGE, m_pMyEnt);
m_pMyEnt->weaponswitch(m_pMyEnt->weapons[Gun]);
m_iChangeWeaponDelay = lastmillis + 1000;
}