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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@635 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-13 03:57:53 +00:00
parent fd80b610d9
commit 89a8e77a50
10 changed files with 30 additions and 198 deletions
+2 -2
View File
@@ -30,7 +30,7 @@ void alias(char *name, char *action)
if(!b)
{
name = newstring(name);
ident b = { ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), 0, true };
ident b = { ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), 0, persistidents };
idents->access(name, &b);
}
else if(b->type==ID_ALIAS)
@@ -338,7 +338,7 @@ void writecfg()
FILE *f = fopen("config/saved.cfg", "w");
if(!f) return;
fprintf(f, "// automatically written on exit, DO NOT MODIFY\n// delete this file to have defaults.cfg overwrite these settings\n// modify settings in game, or put settings in autoexec.cfg to override anything\n\n");
fprintf(f, "name %s\nteam %s\nskin %d\n", player1->name, player1->team, player1->skin);
fprintf(f, "name %s\nteam %s\nskin %d\n", player1->name, player1->team, player1->nextskin);
fprintf(f, "loadcrosshair %s\n", crosshair->name+strlen("packages/misc/crosshairs/"));
extern int lowfps, highfps;
fprintf(f, "fpsrange %d %d\n", lowfps, highfps);