sigh, looks like I should call it a night..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -321,6 +321,8 @@ float var_f = 0;
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int var_i = 0;
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bool var_b = true;
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VARP(slowmove, 0, 0, 1);
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void moveplayer(physent *pl, int moveres, bool local, int curtime)
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{
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bool water = false;
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