diff --git a/source/src/entity.h b/source/src/entity.h index 3da0795d..4a81553c 100644 --- a/source/src/entity.h +++ b/source/src/entity.h @@ -316,7 +316,7 @@ public: if(!m_nopistol) { - ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL); + ammo[GUN_PISTOL] = ammostats[GUN_PISTOL].start-magsize(GUN_PISTOL);//ammostats[GUN_PISTOL].max-magsize(GUN_PISTOL); mag[GUN_PISTOL] = magsize(GUN_PISTOL); } diff --git a/source/src/server.h b/source/src/server.h index dd463d30..1586722b 100644 --- a/source/src/server.h +++ b/source/src/server.h @@ -451,16 +451,16 @@ const char *entnames[MAXENTTYPES] = itemstat ammostats[NUMGUNS] = { - {1, 1, 1, S_ITEMAMMO }, // knife dummy - {20, 80, 100, S_ITEMAMMO }, // pistol : CHANGED since 1.1.0.4 2010nov19 - {15, 30, 30, S_ITEMAMMO }, // rifle - {14, 28, 21, S_ITEMAMMO }, // shotgun - {60, 90, 90, S_ITEMAMMO }, // subgun - {10, 20, 15, S_ITEMAMMO }, // sniper - {40, 60, 60, S_ITEMAMMO }, // assault - {30, 45, 75, S_ITEMAMMO }, // cpistol - { 1, 0, 3, S_ITEMAMMO }, // grenade - {72, 0, 72, S_ITEMAKIMBO} // akimbo + { 1, 1, 1, S_ITEMAMMO }, // knife dummy + { 20, 60, 100, S_ITEMAMMO }, // pistol : CHANGED since 1.1.0.4 2010nov19 + { 15, 30, 30, S_ITEMAMMO }, // rifle + { 14, 28, 21, S_ITEMAMMO }, // shotgun + { 60, 90, 90, S_ITEMAMMO }, // subgun + { 10, 20, 15, S_ITEMAMMO }, // sniper + { 40, 60, 60, S_ITEMAMMO }, // assault + { 30, 45, 75, S_ITEMAMMO }, // cpistol + { 1, 0, 3, S_ITEMAMMO }, // grenade + {100, 0, 100, S_ITEMAKIMBO} // akimbo : CHANGED due to pistol changes }; itemstat powerupstats[I_ARMOUR-I_HEALTH+1] = @@ -482,7 +482,7 @@ guninfo guns[NUMGUNS] = { "rifle", S_RIFLE, S_RRIFLE, 1800, 720, 60, 0, 0, 10, 60, 10, 4, 4, 10, 60, 60, 150, 1, false }, { "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, 10, 140, 140, 125, 1, false }, // CHANGED { "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 15, 0, 0, 45, 15, 30, 1, 2, 4, 30, 50, 188, 1, true }, // CHANGED : [reI,reB,reM] + spread - { "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 83, 0, 0, 50, 50, 5, 4, 4, 10, 85, 85, 100, 1, false }, // CHANGED : damage, spread + { "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 83, 0, 0, 45, 50, 5, 4, 4, 10, 85, 85, 100, 1, false }, // CHANGED : damage, spread { "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 24, 0, 0, 20, 40, 20, 0, 2, 2, 22, 55, 115, 1, true }, // CHANGED { "cpistol", S_PISTOL, S_RPISTOL, 1400, 120, 19, 0, 0, 35, 10, 15, 6, 5, 6, 35, 58, 125, 1, false }, // temporary { "grenade", S_NULL, S_NULL, 1000, 650, 200, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },