diff --git a/config/sounds.cfg b/config/sounds.cfg index 9530e2ff..9406ca90 100755 --- a/config/sounds.cfg +++ b/config/sounds.cfg @@ -31,84 +31,85 @@ registersound "weapon/auto_reload" // 19 - S_RASSAULT registersound "misc/pickup_ammo_clip" // 20 - S_ITEMAMMO registersound "misc/pickup_health" // 21 - S_ITEMHEALTH registersound "misc/pickup_armour" // 22 - S_ITEMARMOUR -registersound "misc/tick9" // 23 - S_ITEMPUP -registersound "weapon/clip_empty" // 24 - S_NOAMMO -registersound "misc/tick11" // 25 - S_PUPOUT -registersound "player/pain1" // 26 - S_PAIN1 -registersound "player/pain2" // 27 - S_PAIN2 -registersound "player/pain3" // 28 - S_PAIN3 -registersound "player/pain4" // 29 - S_PAIN4 -registersound "player/pain5" // 30 - S_PAIN5 -registersound "player/pain6" // 31 - S_PAIN6 -registersound "player/die1" // 32 - S_DIE1 -registersound "player/die2" // 33 - S_DIE2 -registersound "weapon/grenade_exp" // 34 - S_FEXPLODE -registersound "player/splash1" // 35 - S_SPLASH1 -registersound "player/splash2" // 36 - S_SPLASH2 -registersound "ctf/flagdrop" // 37 - S_FLAGDROP -registersound "ctf/flagpickup" // 38 - S_FLAGPICKUP -registersound "ctf/flagreturn" // 39 - S_FLAGRETURN -registersound "ctf/flagscore" // 40 - S_FLAGSCORE -registersound "weapon/grenade_pull" // 41 - S_GRENADEPULL -registersound "weapon/grenade_throw" // 42 - S_GRENADETHROW -registersound "weapon/grenade_bounce1" // 43 - S_GRENADEBOUNCE1 -registersound "weapon/grenade_bounce2" // 44 - S_GRENADEBOUNCE2 -registersound "weapon/pistol_akreload" // 45 - S_RAKIMBO -registersound "misc/change_gun" // 46 - S_GUNCHANGE -registersound "misc/impact_t" // 47 - S_HITSOUND -registersound "player/gib" // 48 - S_GIB -registersound "misc/headshot" 10 // 49 - S_HEADSHOT -registersound "vote/vote_call" // 50 - S_CALLVOTE -registersound "vote/vote_pass" // 51 - S_VOTEPASS -registersound "vote/vote_fail" // 52 - S_VOTEFAIL -registersound "player/footsteps" 40 1 20 // 53 - S_FOOTSTEPS -registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH -registersound "player/watersteps" 40 1 20 // 55 - S_WATERFOOTSTEPS -registersound "player/watercrouch" 40 1 10// 56 - S_WATERFOOTSTEPSCROUCH -registersound "player/crouch_in" 85 0 14 // 57 - S_CROUCH -registersound "player/crouch_out" 75 0 14 // 58 - S_UNCROUCH -registersound "misc/menu_click1" // 59 - S_MENUSELECT -registersound "misc/menu_click2" // 60 - S_MENUENTER -registersound "player/underwater" // 61 - S_UNDERWATER -registersound "misc/tinnitus" 2 // 62 - S_TINNITUS +registersound "misc/pickup_helmet" // 23 - S_ITEMHELMET +registersound "misc/tick9" // 24 - S_ITEMPUP +registersound "weapon/clip_empty" // 25 - S_NOAMMO +registersound "misc/tick11" // 26 - S_PUPOUT +registersound "player/pain1" // 27 - S_PAIN1 +registersound "player/pain2" // 28 - S_PAIN2 +registersound "player/pain3" // 29 - S_PAIN3 +registersound "player/pain4" // 30 - S_PAIN4 +registersound "player/pain5" // 31 - S_PAIN5 +registersound "player/pain6" // 32 - S_PAIN6 +registersound "player/die1" // 33 - S_DIE1 +registersound "player/die2" // 34 - S_DIE2 +registersound "weapon/grenade_exp" // 35 - S_FEXPLODE +registersound "player/splash1" // 36 - S_SPLASH1 +registersound "player/splash2" // 37 - S_SPLASH2 +registersound "ctf/flagdrop" // 38 - S_FLAGDROP +registersound "ctf/flagpickup" // 39 - S_FLAGPICKUP +registersound "ctf/flagreturn" // 40 - S_FLAGRETURN +registersound "ctf/flagscore" // 41 - S_FLAGSCORE +registersound "weapon/grenade_pull" // 42 - S_GRENADEPULL +registersound "weapon/grenade_throw" // 43 - S_GRENADETHROW +registersound "weapon/grenade_bounce1" // 44 - S_GRENADEBOUNCE1 +registersound "weapon/grenade_bounce2" // 45 - S_GRENADEBOUNCE2 +registersound "weapon/pistol_akreload" // 46 - S_RAKIMBO +registersound "misc/change_gun" // 47 - S_GUNCHANGE +registersound "misc/impact_t" // 48 - S_HITSOUND +registersound "player/gib" // 49 - S_GIB +registersound "misc/headshot" 10 // 50 - S_HEADSHOT +registersound "vote/vote_call" // 51 - S_CALLVOTE +registersound "vote/vote_pass" // 52 - S_VOTEPASS +registersound "vote/vote_fail" // 53 - S_VOTEFAIL +registersound "player/footsteps" 40 1 20 // 54 - S_FOOTSTEPS +registersound "player/crouch" 40 1 10 // 55 - S_FOOTSTEPSCROUCH +registersound "player/watersteps" 40 1 20 // 56 - S_WATERFOOTSTEPS +registersound "player/watercrouch" 40 1 10// 57 - S_WATERFOOTSTEPSCROUCH +registersound "player/crouch_in" 85 0 14 // 58 - S_CROUCH +registersound "player/crouch_out" 75 0 14 // 59 - S_UNCROUCH +registersound "misc/menu_click1" // 60 - S_MENUSELECT +registersound "misc/menu_click2" // 61 - S_MENUENTER +registersound "player/underwater" // 62 - S_UNDERWATER +registersound "misc/tinnitus" 2 // 63 - S_TINNITUS // In-game voice coms -registersound "voicecom/affirmative" // 63 -registersound "voicecom/allrightsir" // 64 -registersound "voicecom/comeonmove" // 65 -registersound "voicecom/cominginwiththeflag" // 66 -registersound "voicecom/coverme" // 67 -registersound "voicecom/defendtheflag" // 68 -registersound "voicecom/enemydown" // 69 -registersound "voicecom/gogetemboys" // 70 -registersound "voicecom/goodjobteam" // 71 -registersound "voicecom/igotone" // 72 -registersound "voicecom/imadecontact" // 73 -registersound "voicecom/imattacking" // 74 -registersound "voicecom/imondefense" // 75 -registersound "voicecom/imonyourteamman" // 76 -registersound "voicecom/negative" // 77 -registersound "voicecom/nocando" // 78 -registersound "voicecom/recovertheflag" // 79 -registersound "voicecom/sorry" // 80 -registersound "voicecom/spreadout" // 81 -registersound "voicecom/stayhere" // 82 -registersound "voicecom/staytogether" // 83 -registersound "voicecom/theresnowaysir" // 84 -registersound "voicecom/wedidit" // 85 -registersound "voicecom/yes" // 86 -registersound "voicecom/onthemove_1" // 87 -registersound "voicecom/onthemove_2" // 88 -registersound "voicecom/igotyourback" // 89 -registersound "voicecom/igotyoucovered" // 90 -registersound "voicecom/inposition_1" // 91 -registersound "voicecom/inposition_2" // 92 -registersound "voicecom/reportin" // 93 -registersound "voicecom/niceshot" // 94 : public -registersound "voicecom/thanks_1" // 95 : public -registersound "voicecom/thanks_2" // 96 : public -registersound "voicecom/awesome_1" // 97 : public -registersound "voicecom/awesome_2" // 98 : public +registersound "voicecom/affirmative" // 64 +registersound "voicecom/allrightsir" // 65 +registersound "voicecom/comeonmove" // 66 +registersound "voicecom/cominginwiththeflag" // 67 +registersound "voicecom/coverme" // 68 +registersound "voicecom/defendtheflag" // 69 +registersound "voicecom/enemydown" // 70 +registersound "voicecom/gogetemboys" // 71 +registersound "voicecom/goodjobteam" // 72 +registersound "voicecom/igotone" // 73 +registersound "voicecom/imadecontact" // 74 +registersound "voicecom/imattacking" // 75 +registersound "voicecom/imondefense" // 76 +registersound "voicecom/imonyourteamman" // 77 +registersound "voicecom/negative" // 78 +registersound "voicecom/nocando" // 79 +registersound "voicecom/recovertheflag" // 80 +registersound "voicecom/sorry" // 81 +registersound "voicecom/spreadout" // 82 +registersound "voicecom/stayhere" // 83 +registersound "voicecom/staytogether" // 84 +registersound "voicecom/theresnowaysir" // 85 +registersound "voicecom/wedidit" // 86 +registersound "voicecom/yes" // 87 +registersound "voicecom/onthemove_1" // 88 +registersound "voicecom/onthemove_2" // 89 +registersound "voicecom/igotyourback" // 90 +registersound "voicecom/igotyoucovered" // 91 +registersound "voicecom/inposition_1" // 92 +registersound "voicecom/inposition_2" // 93 +registersound "voicecom/reportin" // 94 +registersound "voicecom/niceshot" // 95 : public +registersound "voicecom/thanks_1" // 96 : public +registersound "voicecom/thanks_2" // 97 : public +registersound "voicecom/awesome_1" // 98 : public +registersound "voicecom/awesome_2" // 99 : public // Music registermusic "pingpong/Ping_Pong_-_Kamikadze" // M_FLAGGRAB diff --git a/source/codeblocks/AssaultCube.cbp b/source/codeblocks/AssaultCube.cbp index 07a6b11f..760bee54 100644 --- a/source/codeblocks/AssaultCube.cbp +++ b/source/codeblocks/AssaultCube.cbp @@ -248,6 +248,7 @@ + diff --git a/source/src/server.h b/source/src/server.h index 5e3f4ed7..83a8fe1d 100644 --- a/source/src/server.h +++ b/source/src/server.h @@ -466,7 +466,7 @@ itemstat ammostats[NUMGUNS] = itemstat powerupstats[I_ARMOUR-I_HEALTH+1] = { {33, 0, 100, S_ITEMHEALTH}, // 0 health - {25, 0, 100, S_ITEMARMOUR}, // 1 helmet + {25, 0, 100, S_ITEMHELMET}, // 1 helmet {50, 0, 100, S_ITEMARMOUR}, // 2 armour }; diff --git a/source/src/sound.h b/source/src/sound.h index 6b9f1588..578d6b34 100644 --- a/source/src/sound.h +++ b/source/src/sound.h @@ -13,7 +13,8 @@ enum S_SNIPER, S_RSNIPER, S_ASSAULT, S_RASSAULT, S_ITEMAMMO, S_ITEMHEALTH, - S_ITEMARMOUR, S_ITEMAKIMBO, + S_ITEMARMOUR, S_ITEMHELMET, + S_ITEMAKIMBO, S_NOAMMO, S_AKIMBOOUT, S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, S_DIE1, S_DIE2,