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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-06-02 22:29:04 +00:00
parent 6e68894703
commit 8be411d7c1
4 changed files with 11 additions and 12 deletions
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@@ -229,9 +229,7 @@ int main(int argc, char **argv)
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
#if SDL_VERSION_ATLEAST(1, 2, 11)
if(vsync>=0) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
#endif
int resize = SDL_RESIZABLE;
#if defined(WIN32) || defined(__APPLE__)
@@ -328,8 +326,6 @@ int main(int argc, char **argv)
initlog("docs");
execfile("config/docs.cfg");
execute("start_game");
initlog("localconnect");
localconnect();
changemap("maps/ac_complex");
+10 -8
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@@ -167,6 +167,7 @@ void incomingdemodata(int chan, uchar *buf, int len, bool extras)
gzput(player1->gunselect);
gzput(player1->lastattackgun);
gzputi(player1->gunwait);
ASSERT(player1->lastaction == 0 || player1->lastaction-starttime >= 0);
gzputi(player1->lastaction-starttime);
gzputi(player1->lastanimswitchtime[0]-starttime);
gzputi(player1->lastanimswitchtime[1]-starttime);
@@ -316,18 +317,19 @@ void demoplaybackstep()
target->lastattackgun = gzget();
target->gunwait = gzgeti();
target->lastaction = scaletime(gzgeti());
target->lastanimswitchtime[0] = scaletime(gzgeti()); // AH,demo
target->lastanimswitchtime[1] = scaletime(gzgeti()); // AH,demo
loopi(NUMGUNS) { target->ammo[i] = gzget(); target->mag[i] = gzget(); } // AH,demo
ASSERT(target->lastaction >= 0);
target->lastanimswitchtime[0] = scaletime(gzgeti());
target->lastanimswitchtime[1] = scaletime(gzgeti());
loopi(NUMGUNS) { target->ammo[i] = gzget(); target->mag[i] = gzget(); }
uchar flags = gzget();
target->akimbo = flags&1 ? true : false; // AH, demo
target->reloading = (flags>>1)&1 ? true : false; // AH,demo
target->weaponchanging = (flags>>2)&1 ? true : false; //
target->akimbo = flags&1 ? true : false;
target->reloading = (flags>>1)&1 ? true : false;
target->weaponchanging = (flags>>2)&1 ? true : false;
switch(target->gunselect)
{
case GUN_GRENADE:
target->thrownademillis = scaletime(gzgeti()); // AH,demo
target->inhandnade = gzget() ? (bounceent *)1 : NULL; // AH,demo
target->thrownademillis = scaletime(gzgeti());
target->inhandnade = gzget() ? (bounceent *)1 : NULL;
break;
case GUN_PISTOL:
if(player1->akimbo)
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@@ -14,6 +14,7 @@ struct vertmodel : model
int time = lastmillis-as.basetime;
fr1 = (int)(time/as.speed); // round to full frames
t = (time-fr1*as.speed)/as.speed; // progress of the frame, value from 0.0f to 1.0f
ASSERT(t >= 0.0f);
if(as.anim&ANIM_LOOP)
{
fr1 = fr1%as.range+as.frame;