diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index f555d031..e4d30407 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -299,8 +299,6 @@ int fixspawn = 2; // returns -2 for a free place, else dist to the nearest enemy float nearestenemy(vec place, char *team) { - if(!m_teammode) return -2; - int nearestenemydist = -1; loopv(players) {