cleaned up spectator mess a bit

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-04-05 13:19:06 +00:00
parent 11e06bae65
commit 8f39911eb0
14 changed files with 98 additions and 80 deletions
+1 -1
View File
@@ -719,7 +719,7 @@ void renderclient(playerent *d)
void renderclients()
{
playerent *d;
loopv(players) if((d = players[i]) && d->state!=CS_SPAWNING && (!player1->isspectating() || player1->spectatemode != SM_FOLLOW1ST || player1->followplayercn != i)) renderclient(d);
loopv(players) if((d = players[i]) && d->state!=CS_SPAWNING && d->state!=CS_SPECTATE && (!player1->isspectating() || player1->spectatemode != SM_FOLLOW1ST || player1->followplayercn != i)) renderclient(d);
if(player1->state==CS_DEAD || (reflecting && !refracting)) renderclient(player1);
}