From 90079e2d2cb5d3d25494b42b09f333167fba00f4 Mon Sep 17 00:00:00 2001 From: ac_stef Date: Fri, 21 Nov 2008 20:15:36 +0000 Subject: [PATCH] 'skiplines' description and example added git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3726 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/server.html | 38 ++++++++++++++++++++++++++++++++------ 1 file changed, 32 insertions(+), 6 deletions(-) diff --git a/docs/server.html b/docs/server.html index c0010265..4298488d 100644 --- a/docs/server.html +++ b/docs/server.html @@ -120,6 +120,17 @@ players are connected at time of game start. + + + skiplines + + + If the map actually got played (depending on minplayer and maxplayer), the server + will skip the specified number of (used) lines in the maprotation before picking the + next map. This can be used to choose a gamemode matching the current + number of players. + +

Minplayer and maxplayer numbers are only checked when a new game is picked from @@ -133,7 +144,7 @@ // server side maprotations // WARNING: You can NOT use CubeScript in there // Use the following scheme... - // map:mode:time:allowVote[:minplayer[:maxplayer]] + // map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]] // tdm ac_complex:0:10:1 @@ -145,6 +156,10 @@ ac_mines:5:10:1 ac_depot:5:10:1 + // ac_arctic + ac_arctic : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players + ac_arctic :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players + // one short game on ac_snow, either osok or deathmatch (pseudorandom) ac_snow :10: 6: 1: 0: 1: 7 // osok, 6 minutes, 0..1 players ac_snow : 2: 6: 1: 2: 2: 6 // dm, 6 minutes, 2 players @@ -160,11 +175,22 @@ ac_complex is played in mode 0 (Team Deathmatch) for 10 minutes. The connected players are allowed to vote.

-

- The last block will play only one match on ac_snow, but depending on the number of players with varying gamemode; - for less than 8 players and an even number it will be deathmatch, for uneven numbers osok, - with more than 8 players team deathmatch will be played. -

+

+ The ac_arctic-block will play team deathmatch or team one shot one kill + on ac_arctic, depending on the number of players; + for 4 to 7 players it will be team deathmatch, for 8 or more players it will be tosok; if less than 4 + players are on the server, the map will be skipped. + (Notice the skipline = 1 in the first ac_arctic line (tdm) - this will skip the tosok line, + if tdm actually gets played.) +

+

+ The last block will play only one match on ac_snow, but depending on the number of players with varying gamemode; + for less than 8 players and an even number it will be deathmatch, for uneven numbers osok, + with more than 8 players team deathmatch will be played. +

+

+ Important: do only use standard maps and maps from your packages/maps/servermaps folder! +

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