damage indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -378,7 +378,8 @@ void dodamage(int damage, playerent *pl, playerent *actor, bool gib, bool local)
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if(pl==player1)
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{
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damageblend(damage);
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//damageblend(damage);
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updatedmgindicator(actor->o);
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pl->damageroll(damage);
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}
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else damageeffect(damage, pl);
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