diff --git a/packages/maps/official/ac_arctic2.cfg b/packages/maps/official/ac_arctic2.cfg new file mode 100644 index 00000000..21affa13 --- /dev/null +++ b/packages/maps/official/ac_arctic2.cfg @@ -0,0 +1,474 @@ +//24 Hour map marathon +// Robtics in hour 1 +// B[] in hour 2 +// Rktnoob in hour 3 +// Harpia & LifeSvcks in hour 4 +// Husk in hour 5 +// RandomPanda in hour 8 +// Chill in hour 9 +// Snoosnoo in hour 10 +// Zangetsu in hour 12 +// X-Company in hour 13 +// Pomps in hour 14 +// Soulker & Emoposer in hour 15 +// MorganKell & Nuts in hour 23 + +mapmodelreset +mapmodel 2 2 0 0 "makke/nothing_clip" +mapmodel 4 1 0 0 "makke/platform_bridge" +mapmodel 0 7 0 0 "makke/ladder_7x" +mapmodel 0 8 0 0 "makke/ladder_8x" +mapmodel 0 10 0 0 "makke/ladder_10x" +mapmodel 0 11 0 0 "makke/ladder_11x" +mapmodel 0 15 0 0 "makke/ladder_15x" +mapmodel 0 12 0 0 "makke/street_light" +mapmodel 0 12 0 0 "makke/street_light" +mapmodel 3 2 0 0 "makke/bench_seat" +mapmodel 2 4 0 0 "makke/dumpster" +mapmodel 0 0 0 0 "makke/roadblock" +mapmodel 0 0 0 0 "makke/roadblock_graffiti" +mapmodel 1 8 0 0 "makke/fence_chainlink" +mapmodel 1 8 0 0 "makke/fence_chainlink_post" +mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate" +mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" +mapmodel 0 0 0 0 "makke/grass_short" +mapmodel 0 0 0 0 "makke/grass_short_dry" +mapmodel 0 0 0 0 "makke/grass_short_snow" +mapmodel 0 0 0 0 "makke/grass_long" +mapmodel 0 0 0 0 "makke/grass_long_dry" +mapmodel 0 0 0 0 "makke/grass_long_snow" +mapmodel 0 0 0 0 "makke/plant_leafy" +mapmodel 0 0 0 0 "makke/plant_leafy_dry" +mapmodel 0 0 0 0 "makke/plant_leafy_snow" +mapmodel 0 0 0 0 "makke/flyer_environmental" +mapmodel 1 2 0 0 "makke/office_chair" +mapmodel 0 0 0 0 "jcdpc/laptop" +mapmodel 0 0 0 0 "makke/picture" +mapmodel 1 6 0 0 "makke/locker" +mapmodel 0 0 0 0 "makke/wall_spotlight" +mapmodel 0 0 0 0 "makke/fluorescent_lamp" +mapmodel 0 0 0 0 "makke/lightbulb" +mapmodel 1 3 0 0 "makke/barrel" +mapmodel 1 2 0 0 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"nieb/planksold0002.jpg" +texture 0 "nieb/rooftilesceramicold0031.jpg" +texture 0 "mayang/grill2_s1.jpg" +texture 0 "nieb/brickround0047_6.jpg" +texture 0 "nieb/vents0076.jpg" +texture 0 "nieb/b3_walls149.jpg" +texture 0 "nieb/b3_walls154.jpg" +texture 0 "nieb/b10woods003.jpg" +mapsoundreset +mapsound "ambience/cavedrip.ogg" -1 +mapsound "ambience/distant_cars.ogg" -1 +mapsound "ambience/hum01.ogg" -1 +mapsound "ambience/hum02.ogg" -1 +mapsound "ambience/night_crickets.ogg" -1 +mapsound "ambience/water.ogg" -1 +mapsound "ambience/wind.ogg" -1 +mapsound "ambience/t_aircond.ogg" -1 +mapsound "ambience/t_compressor.ogg" -1 +mapsound "ambience/t_crow.ogg" -1 +mapsound "ambience/t_dogs01.ogg" -1 +mapsound "ambience/t_helicopter.ogg" -1 +mapsound "ambience/t_hum01.ogg" -1 +mapsound "ambience/t_hum02.ogg" -1 +mapsound "ambience/t_hum03.ogg" -1 +mapsound "ambience/t_hum04.ogg" -1 +mapsound "ambience/t_night_dog.ogg" -1 +mapsound "ambience/t_night01.ogg" -1 +mapsound "ambience/t_night02.ogg" -1 +mapsound "ambience/t_radio_comms.ogg" -1 +mapsound "ambience/t_radio_static.ogg" -1 +mapsound "ambience/t_satcoms.ogg" -1 +mapsound "ambience/t_sludge.ogg" -1 +mapsound "ambience/t_static01.ogg" -1 +mapsound "ambience/t_static02.ogg" -1 +mapsound "ambience/t_vent01.ogg" -1 +mapsound "ambience/t_vent02.ogg" -1 +mapsound "ambience/t_water_owl.ogg" -1 +mapsound "ambience/t_water01.ogg" -1 +mapsound "ambience/t_waterdrip.ogg" -1 +mapsound "ambience/t_wind.ogg" -1 +mapsound "ambience/t_waterpipe01.ogg" -1 +mapsound "ambience/t_waterpipe02.ogg" -1 +mapsound "ambience/warningalarm01.ogg" -1 +mapsound "ambience/t_gastank.ogg" -1 +mapsound "ambience/t_keyboard.ogg" 1 +mapsound "ambience/t_factory01.ogg" -1 +mapsound "ambience/t_vents.ogg" -1 +mapsound "ambience/t_waterfront.ogg" -1 +mapsound "ambience/t_generator.ogg" -1 +mapsound "ambience/t_electricbuzz.ogg" -1 +mapsound "ambience/t_alarm01.ogg" -1 +mapsound "ambience/flies.ogg" -1 +mapsound "ambience/deserthawk.ogg" -1 +mapsound "ambience/owl.ogg" -1 +mapsound "ambience/citynoisebirds.ogg" -1 + "- -K©ý ¸†b&ðm\(mbience/citynoisebirds.ogg" -1 + õ & &B©ý ˜ª4ИôN }|´ ô û hh˜  ô û TTz ô û KKk  ô û JJi ô û EEc  ô û >>W ô û <^YE]XD/*WP>f_M{tbWQ@B?-SM>??w?xl71%^WM??x?un??~?yjTK?xnMHA=;5{xo]ZRnnh540vtpF@<^UNUIC[RI?vec\CB=@>9NJD`YQ8/&6/%OH>F?5:3)=6,70&=6,A:0XLC;3*=7393-?70:1)YTN?????DCAQMJ# o\?r\s_JfVEgZJwiSuhPYM7SI5]TBSL:e`OKF7VR>^YE]XD/*W ???? ??????????????????  +// This config file was converted by convert_mapconfig.sh on Mon Feb 18 07:26:02 2013. \ No newline at end of file diff --git a/packages/maps/official/ac_rampart.cgz b/packages/maps/official/ac_rampart.cgz new file mode 100644 index 00000000..260c9d17 Binary files /dev/null and b/packages/maps/official/ac_rampart.cgz differ diff --git a/packages/maps/official/ac_village.cfg b/packages/maps/official/ac_village.cfg new file mode 100644 index 00000000..519ef8da --- /dev/null +++ b/packages/maps/official/ac_village.cfg @@ -0,0 +1,639 @@ +// ** Important note for map editors ** + +// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the +// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for +// the map you were on. + +// If it did use the existing configuration, upon 2nd load, the map will become messed up. + +// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and +// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT +// ANYTHING, just to be safe! + +// If you wish to learn how to use configuration files for you map, read: "docs/mapediting5.html" + +// Possible commands that can be used in map configs are: +// ====================================================== +// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour, +// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour. + + +fog 1024 +// Mapmodels: +mapmodelreset // Leave this command here, or else your maps config file will become + // messed up! + + // Mapmodel number: + // --------------- +mapmodel 2 2 0 0 "makke/nothing_clip" // 0 Use this for clipping off areas/things that players should + // colide against. See "docs/mapediting5.html" for more details. + +mapmodel 4 1 0 0 "makke/platform_bridge" // 1 +mapmodel 0 7 0 0 "makke/ladder_7x" // 2 +mapmodel 0 8 0 0 "makke/ladder_8x" // 3 +mapmodel 0 10 0 0 "makke/ladder_10x" // 4 +mapmodel 0 11 0 0 "makke/ladder_11x" // 5 +mapmodel 0 15 0 0 "makke/ladder_15x" // 6 +mapmodel 0 12 0 0 "makke/street_light" // 7 +mapmodel 0 12 0 0 "makke/street_light" // 8 +mapmodel 3 2 0 0 "makke/bench_seat" // 9 +mapmodel 2 4 0 0 "makke/dumpster" // 10 +mapmodel 0 0 0 0 "makke/roadblock" // 11 Clip this with makke/nothing_clip mapmodels! +mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 Clip this with makke/nothing_clip mapmodels! +mapmodel 1 8 0 0 "makke/fence_chainlink" // 13 +mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14 +mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate" // 15 +mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16 +mapmodel 0 0 0 0 "makke/grass_short" // 17 +mapmodel 0 0 0 0 "makke/grass_short_dry" // 18 +mapmodel 0 0 0 0 "makke/grass_short_snow" // 19 +mapmodel 0 0 0 0 "makke/grass_long" // 20 +mapmodel 0 0 0 0 "makke/grass_long_dry" // 21 +mapmodel 0 0 0 0 "makke/grass_long_snow" // 22 +mapmodel 0 0 0 0 "makke/plant_leafy" // 23 +mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24 +mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25 +mapmodel 0 0 0 0 "makke/flyer_environmental" // 26 +mapmodel 1 2 0 0 "makke/office_chair" // 27 +mapmodel 0 0 0 0 "jcdpc/laptop" // 28 +mapmodel 0 0 0 0 "makke/picture" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called + // picture1_yourmapsname +mapmodel 1 6 0 0 "makke/locker" // 30 +mapmodel 0 0 0 0 "makke/wall_spotlight" // 31 +mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32 +mapmodel 0 0 0 0 "makke/lightbulb" // 33 +mapmodel 1 3 0 0 "makke/barrel" // 34 +mapmodel 1 2 0 0 "makke/barrel_fallen" // 35 +mapmodel 0 0 0 0 "makke/electric_meter" // 36 +mapmodel 3 1 0 0 "makke/pallet" // 37 +mapmodel 0 0 0 0 "makke/fuel_tank" // 38 Ensure you clip this mapmodel fully using the command + // "newent clip 0 3 7 5" in the middle of the model. +mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // 39 +mapmodel 1 2 0 0 "gutter_v" // 40 +mapmodel 0 0 0 0 "makke/wrench" // 41 +mapmodel 0 0 0 0 "makke/bolt_nut" // 42 +mapmodel 0 0 0 0 "makke/signs/flammable" // 43 +mapmodel 0 0 0 0 "makke/signs/speed" // 44 +mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45 +mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46 +mapmodel 0 0 0 0 "makke/signs/biohazard" // 47 +mapmodel 0 0 0 0 "makke/cigarette" // 48 +mapmodel 0 0 0 0 "makke/coke_can" // 49 +mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50 +mapmodel 0 0 0 0 "makke/broken_wood" // 51 +mapmodel 0 0 0 0 "makke/hook" // 52 +mapmodel 0 0 0 0 "makke/coffee_mug" // 53 +mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54 +mapmodel 0 0 1 0 "makke/signs/wanted" // 55 Don't put the poster too close to a wall, or it will "z-fight". +mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56 + // Most mapmodels below here were introduced in version 1.0 of AC. +mapmodel 4 1 0 0 "makke/platform" // 57 +mapmodel 0 1 0 0 "makke/ladder_1x" // 58 +mapmodel 0 8 0 0 "makke/drainpipe" // 59 +mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107 +mapmodel 0 0 0 0 "toca/bullet" // 61 +mapmodel 0 1 0 0 "toca/cinderblock" // 62 +mapmodel 1 7 0 0 "toca/commrack" // 63 +mapmodel 1 4 0 0 "toca/commrack2" // 64 +mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 +mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated makke/fence_chainlink (Model 102/103) +mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with makke/nothing_clip mapmodels +mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106) +mapmodel 0 0 0 0 "toca/milkcarton" // 69 +mapmodel 1 1 0 0 "toca/monitor" // 70 +mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with makke/nothing_clip mapmodels +mapmodel 0 0 0 0 "toca/plasmatv" // 72 +mapmodel 4 1 0 0 "toca/platformmet" // 73 +mapmodel 0 6 0 0 "toca/powermeter" // 74 +mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with makke/nothing_clip mapmodels +mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with makke/nothing_clip mapmodels +mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105) +mapmodel 0 0 0 0 "toca/sgshell" // 78 +mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with makke/nothing_clip mapmodels +mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with makke/nothing_clip mapmodels +mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 +mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 +mapmodel 2 1 0 0 "toca/tyre" // 83 +mapmodel 1 2 0 0 "toca/trashbag" // 84 +mapmodel 1 3 0 0 "toca/trashcan" // 85 +mapmodel 1 2 0 0 "toca/tv" // 86 +mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with makke/nothing_clip mapmodels +mapmodel 1 3 0 0 "toca/wheel" // 88 +mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 +mapmodel 0 0 0 0 "toca/signs/chemical" // 90 +mapmodel 0 0 0 0 "toca/signs/confined" // 91 +mapmodel 0 0 0 0 "toca/signs/toxic" // 92 +mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 +mapmodel 0 0 0 0 "toca/signs/explosives" // 94 +mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 +mapmodel 0 0 0 0 "toca/signs/noentry" // 96 +mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 +mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 +mapmodel 0 0 0 0 "toca/signs/restricted" // 99 +mapmodel 1 6 0 0 "toca/signs/target" // 100 +mapmodel 0 2 0 0 "toca/computer/pc" // 101 +mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66) +mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66) +mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77) +mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77) +mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68) +mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60 +mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 +mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 +mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 +mapmodel 0 0 0 0 "makke/signs/arab" // 111 Note: This model was made before version 1.0 +mapmodel 1 1 0 0 "toca/milkcrate" // 112 +mapmodel 0 0 0 0 "toca/ceilingfan" // 113 +mapmodel 1 7 0 0 "toca/tree1" // 114 +mapmodel 0 17 0 0 "toca/palmtree1" // 115 +mapmodel 2 3 0 0 "toca/razorwire" // 116 +mapmodel 0 14 0 0 "toca/tree2" // 117 +mapmodel 0 18 0 0 "toca/pine" // 118 +mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 +mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 +mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 +mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 +mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 +mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 +mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 +mapmodel 0 4 0 0 "toca/window1" // 126 +mapmodel 1 2 8 0 "toca/barbwire" // 127 +mapmodel 1 1 0 0 "toca/shelf" // 128 +mapmodel 4 1 15 0 "toca/guardtower" // 129 +mapmodel 1 2 0 0 "toca/treetrunk1" // 130 +mapmodel 1 2 0 0 "toca/cardboardbox" // 131 +mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132 +mapmodel 0 2 0 0 "jcdpc/ventflap" // 133 +mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134 +mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135 + + +// The models below are specific to the maps that they were made for and won't be of much or any use in other maps. +// But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below. + +// mapmodel 0 0 0 0 "sail" // Sail cloth, specific to ac_desert. +// mapmodel 3 8 0 0 "minelift" // Mine lift, specific to ac_mines. +// mapmodel 0 0 0 0 "wires/3x8" // Different sizes of power lines, specific to ac_power. +// mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power. +// mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power. +// mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power. +// mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic. +// mapmodel 0 0 0 0 "snowsail" // Camouflaged sail cloth, specific to ac_arctic. +// mapmodel 0 0 0 0 "icicle" // Icicle, specific to ac_arctic. +// mapmodel 4 1 0 0 "bridge_shine" // Platform for ac_shine, specifically textured for its surroundings. +// mapmodel 0 15 0 0 "ladderx15_center3" // Special ladder model for ac_desert. +// mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous. +// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam" + // Metal beam to support toca's stairs. Made for ac_aqueous (not used). + // This model is very difficult to place correctly! +// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail" + // Handrail for toca's metal platforms. Specific to ac_aqueous. +// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1" + // Special stairs platforms with handrails. Specific to ac_aqueous. + // This model requires careful clipping to be used. +// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2" + // Special stairs platforms with handrails. Specific to ac_aqueous. + // This model requires careful clipping to be used. +// mapmodel 0 0 0 0 "nocamp" // No-camping sign, specific to ac_douze. +// mapmodel 1 2 0 0 "rattrap/rbbox" // Box mapmodel, specific to ac_rattrap. +// mapmodel 1 3 0 0 "rattrapbarrel" // Steel makke/barrel mapmodel, specific to ac_rattrap. +// mapmodel 1 2 0 0 "rattrapbarrel2" // Steel makke/barrel mapmodel, specific to ac_rattrap. +// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve mapmodel, specific to ac_werk. + + +// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing +// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below. + +// loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap. +// loadsky "textures/skymaps/steini/steini2" +// loadsky "textures/skymaps/steini/steini3" +// loadsky "textures/skymaps/makke/rocky" +loadsky "textures/skymaps/makke/mountain" +// loadsky "textures/skymaps/iceflow/iceflow" +// loadsky "textures/skymaps/ladynighthawk/inhcanyons1" +// loadsky "textures/skymaps/socksky/nightball" +// loadsky "textures/skymaps/socksky/grave" +// loadsky "textures/skymaps/kothic/atsea" + + +// Alternative texture. See "docs/mapediting5.html" for more information. + +loadnotexture // Reset to default alternative texture. Comment this if you want to use a + // different one. +// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. + // Uncomment it if you want to use this one. + + + +// All textures are found in /packages/textures... + +// Special note: +// Texture slot 0 is hardcoded as the sky +// Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular. +// texture slot 2 is the default wall texture for new maps. +// texture slot 3 is the default floor texture for new maps. +// texture slot 4 is the default ceiling texture for new maps. + +// Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file +// otherwise they will not show up. + + +// Textures: +texturereset // Leave this command here, or else your map will look messed up! +texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! + + + // Brickwall textures +texture 0 "toca/greybricks.jpg" // Texture #1 +texture 0 "arcitool/archibrick01.jpg" +texture 0 "arcitool/archibrick02.jpg" +texture 0 "arcitool/archibrick03.jpg" +texture 0 "arcitool/archibrick04.jpg" +texture 0 "arcitool/archibrick05.jpg" +texture 0 "arcitool/archibrick06.jpg" +texture 0 "arcitool/archibrick07.jpg" +texture 0 "arcitool/rohbaubims.jpg" +texture 0 "grsites/brick051.jpg" +texture 0 "grsites/brick065.jpg" +texture 0 "boeck/stone_022.jpg" +texture 0 "DigitalFlux/gray_bricks_02.jpg" +texture 0 "DigitalFlux/gray_bricks_01.jpg" +texture 0 "mayang/bricks_2.jpg" +texture 0 "makke/bricks_3.jpg" +texture 0 "makke/brickwall.jpg" +texture 0 "noctua/wall/brick02.jpg" +texture 0 "zastrow/brick_wall_08.jpg" +texture 0 "zastrow/brick_wall_09.jpg" +texture 0 "makke/bricky.jpg" +texture 0 "makke/01-CMU.jpg" +texture 0 "makke/mauer1.jpg" +texture 0 "makke/mauer2.jpg" +texture 0 "makke/d_brick.jpg" +texture 0 "3dcafe/stone18.jpg" // Texture #26 + + // Tile textures +texture 0 "noctua/tiles/16tile12.jpg" // Texture #27 +texture 0 "noctua/tiles/16tile09.jpg" +texture 0 "noctua/tiles/16tile10.jpg" +texture 0 "noctua/tiles/16tile11.jpg" +texture 0 "noctua/tiles/16tile07.jpg" +texture 0 "arcitool/Cotta1-grau.jpg" +texture 0 "arcitool/Cotta1-graubraun.jpg" +texture 0 "arcitool/Cotta1-graubraunhell.jpg" +texture 0 "arcitool/Cotta1-hell.jpg" +texture 0 "arcitool/Cotta2-beige.jpg" +texture 0 "arcitool/Cotta2-dunkel.jpg" +texture 0 "arcitool/Cotta2-grau.jpg" +texture 0 "arcitool/Cotta2-satt.jpg" +texture 0 "makke/tiles.jpg" // Texture #40 + + // Floor textures +texture 0 "noctua/ground/cobbles01.jpg" // Texture #41 +texture 0 "arcitool/pflaster2.jpg" +texture 0 "arcitool/gittersteine2.jpg" +texture 0 "makke/11-Brick.jpg" +texture 0 "makke/stein.jpg" +texture 0 "makke/br_tiles.jpg" +texture 0 "makke/c_tile.jpg" +texture 0 "makke/pebbles_01.jpg" +texture 0 "arcitool/sisal21.jpg" +texture 0 "makke/platten.jpg" // Texture #51 + + // Asphault/concrete textures +texture 0 "noctua/ground/asph01.jpg" // Texture #52 +texture 0 "noctua/ground/asph02.jpg" +texture 0 "noctua/ground/asph03.jpg" +texture 0 "makke/asph_01.jpg" +texture 0 "DigitalFlux/dirty_asphalt_02.jpg" +texture 0 "DigitalFlux/dirty_asphalt_03.jpg" +texture 0 "makke/concrete.jpg" +texture 0 "makke/concrete_trim.jpg" +texture 0 "makke/concrete_trim_small.jpg" +texture 0 "noctua/ground/snowy03.jpg" +texture 0 "noctua/ground/snowy04.jpg" +texture 0 "noctua/ground/snowy05.jpg" +texture 0 "noctua/metal/iron05.jpg" +texture 0 "noctua/metal/iron05_b.jpg" +texture 0 "noctua/metal/iron01.jpg" +texture 0 "noctua/metal/zinc02.jpg" +texture 0 "noctua/metal/zinc03.jpg" +texture 0 "noctua/wall/plast02.jpg" +texture 0 "noctua/wall/conc01.jpg" +texture 0 "noctua/wall/conc02.jpg" +texture 0 "noctua/wall/conc05.jpg" +texture 0 "noctua/wall/wall02.jpg" // Texture #73 + + // Walls/ceiling/plaster textures +texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74 +texture 0 "arcitool/sichtbeton2.jpg" +texture 0 "boeck/stone_013.jpg" +texture 0 "boeck/stone_014.jpg" +texture 0 "noctua/wall/plast01.jpg" +texture 0 "noctua/wall/plast03.jpg" +texture 0 "noctua/wall/plast04.jpg" +texture 0 "golgotha/5sqtunnelroad.jpg" +texture 0 "lemog/027metal.jpg" // Texture #83 +texture 0 "boeck/wood_009.jpg" // Texture #110 +texture 0 "boeck/wood_010.jpg" +texture 0 "boeck/wood_017.jpg" +texture 0 "makke/wood_01.jpg" +texture 0 "makke/wood_01_b.jpg" +texture 0 "noctua/wood/blinds01.jpg" +texture 0 "noctua/wood/fb_board.jpg" +texture 0 "noctua/wood/planks01.jpg" +texture 0 "noctua/wood/planks01_b.jpg" +texture 0 "noctua/wood/planks02.jpg" +texture 0 "noctua/wood/planks02_hor.jpg" +texture 0 "noctua/wood/planks02_trim.jpg" +texture 0 "noctua/wood/bark01.jpg" +texture 0 "noctua/wood/wood02.jpg" +texture 0 "noctua/wood/wood03.jpg" +texture 0 "noctua/wood/wood04.jpg" +texture 0 "lemog/063bois.jpg" +texture 0 "lemog/063bois_b.jpg" // Texture #132 + + // Mud/sand/grass textures +texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133 +texture 0 "craig_fortune/terrain/Grass_mossy.jpg" +texture 0 "craig_fortune/terrain/Grass_parched.jpg" +texture 0 "arcitool/Wiese3.jpg" +texture 0 "arcitool/Wiese6.jpg" +texture 0 "craig_fortune/terrain/Grass_lush.jpg" +texture 0 "craig_fortune/terrain/mud.jpg" +texture 0 "craig_fortune/terrain/Mud_thick.jpg" +texture 0 "makke/cracked_mud.jpg" +texture 0 "craig_fortune/terrain/sand_bleached.jpg" +texture 0 "zastrow/sub_sand.jpg" +texture 0 "DigitalFlux/light_brown_dirt_02.jpg" +texture 0 "DigitalFlux/dirt_pebbles_01.jpg" +texture 0 "DigitalFlux/light_brown_dirt_01.jpg" +texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg" +texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg" +texture 0 "makke/dirt_01.jpg" +texture 0 "makke/stuck1.jpg" +texture 0 "noctua/ground/mud01.jpg" +texture 0 "noctua/ground/pebble01.jpg" +texture 0 "noctua/ground/ground02.jpg" +texture 0 "noctua/ground/ground06.jpg" // Texture #154 + + // Rock/stone textures +texture 0 "arcitool/schotter1.jpg" // Texture #155 +texture 0 "arcitool/schotter2.jpg" +texture 0 "craig_fortune/terrain/Rock_cracked.jpg" +texture 0 "craig_fortune/terrain/rubble.jpg" +texture 0 "craig_fortune/terrain/Rock_rubble.jpg" +texture 0 "noctua/ground/snowy01.jpg" +texture 0 "makke/rock.jpg" +texture 0 "noctua/stone/stone18.jpg" +texture 0 "noctua/stone/stone02.jpg" +texture 0 "noctua/stone/stone03.jpg" +texture 0 "noctua/stone/stone04.jpg" +texture 0 "noctua/stone/stone05.jpg" +texture 0 "noctua/stone/stone06.jpg" +texture 0 "noctua/stone/stone07.jpg" +texture 0 "noctua/stone/stone08.jpg" +texture 0 "noctua/stone/stone09.jpg" +texture 0 "noctua/stone/stone12.jpg" +texture 0 "noctua/stone/stone13.jpg" +texture 0 "noctua/stone/stone15.jpg" +texture 0 "noctua/stone/stone16.jpg" +texture 0 "noctua/stone/stone17.jpg" +texture 0 "noctua/stone/marmor01.jpg" +texture 0 "noctua/stone/stone19.jpg" +texture 0 "noctua/wall/conc03.jpg" +texture 0 "noctua/wall/conc04.jpg" +texture 0 "noctua/wall/d_wall01.jpg" // Texture #180 + // Trim textures +texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187 +texture 0 "arcitool/Glasbausteine.jpg" +texture 0 "boeck/gully.jpg" +texture 0 "boeck/aircon2.jpg" +texture 0 "makke/aircon.jpg" +texture 0 "makke/aircon_sm.jpg" +texture 0 "golgotha/door.jpg" +texture 0 "makke/klappe.jpg" +texture 0 "makke/klappe2.jpg" +texture 0 "golgotha/klappe3.jpg" +texture 0 "makke/neuklappe.jpg" +texture 0 "golgotha/panel.jpg" +texture 0 "3dcafe/objects09_a.jpg" +texture 0 "mitaman/various/metal_trim_4_v.jpg" +texture 0 "mitaman/various/metal_trim_4_h.jpg" +texture 0 "grsites/metal026.jpg" +texture 0 "zastrow/vent_cap.jpg" +texture 0 "mitaman/various/rgrates0006.jpg" +texture 0 "mitaman/various/large_plate.jpg" +texture 0 "makke/lampe.jpg" +texture 0 "makke/lampe_tile.jpg" +texture 0 "makke/lampe_tile_a.jpg" +texture 0 "makke/lampe_tile2.jpg" +texture 0 "makke/lampe_tile2_a.jpg" +texture 0 "makke/stairtrim.jpg" +texture 0 "makke/metalstair1.jpg" +texture 0 "makke/metalstair2.jpg" +texture 0 "zastrow/metal_siding_kinksb.jpg" +texture 0 "golgotha/window.jpg" +texture 0 "golgotha/windows.jpg" +texture 0 "zastrow/sub_window31.jpg" +texture 0 "zastrow/sub_window33.jpg" +texture 0 "zastrow/sub_window23.jpg" +texture 0 "zastrow/sub_window38.jpg" +texture 0 "3dcafe/door10.jpg" +texture 0 "3dcafe/door12.jpg" +texture 0 "3dcafe/door15.jpg" +texture 0 "3dcafe/door07.jpg" +texture 0 "zastrow/sub_doors512B05.jpg" +texture 0 "zastrow/sub_doors512A10.jpg" +texture 0 "zastrow/sub_doors512A16.jpg" +texture 0 "zastrow/sub_doors256nf_01.jpg" +texture 0 "3dcafe/objects08.jpg" // Texture #230 + + // Crate/box textures +texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231 +texture 0 "craig_fortune/crates/light.jpg" +texture 0 "zastrow/3wood_crate_03.jpg" +texture 0 "zastrow/2wood_crate_03.jpg" +texture 0 "zastrow/2wood_crate_10.jpg" +texture 0 "zastrow/2wood_crate_12.jpg" +texture 0 "zastrow/3wood_crate_02.jpg" +texture 0 "zastrow/2wood_crate_02.jpg" +texture 0 "zastrow/3wood_crate_10.jpg" +texture 0 "zastrow/3wood_crate_12.jpg" +texture 0 "zastrow/wood_crate_02.jpg" +texture 0 "zastrow/wood_crate_03.jpg" +texture 0 "zastrow/wood_crate_10.jpg" +texture 0 "zastrow/wood_crate_12.jpg" +texture 0 "makke/box_2.jpg" +texture 0 "makke/box_4.jpg" +texture 0 "makke/box_3.jpg" +texture 0 "golgotha/smallsteelbox.jpg" // Texture #248 +texture 0 "drunkenM/rock_wall1.jpg" // Texture #249 +texture 0 "makke/rb_window.jpg" +texture 0 "nieb/b10woods003.jpg" +texture 0 "nieb/b19walls261.jpg" +texture 0 "nieb/b2metals0052.jpg" +texture 0 "nieb/b2walls094.jpg" +texture 0 "nieb/b3_walls149.jpg" +texture 0 "nieb/b3_walls154.jpg" +texture 0 "nieb/b3_walls155.jpg" +texture 0 "nieb/b8walls007b.jpg" +texture 0 "nieb/brickolddirty0009.jpg" +texture 0 "nieb/brickolddirty0015.jpg" +texture 0 "nieb/brickround0047_6.jpg" +texture 0 "nieb/bricksmall0007.jpg" +texture 0 "nieb/bricksmall0060.jpg" +texture 0 "nieb/bricksmall0067.jpg" +texture 0 "nieb/bricksmall0073.jpg" +texture 0 "nieb/bricksmall0077.jpg" +texture 0 "nieb/bricksmall0201.jpg" +texture 0 "nieb/bricksmalldirty0136.jpg" +texture 0 "nieb/concretebare0154_3.jpg" +texture 0 "nieb/doorsgarage0195.jpg" +texture 0 "nieb/doorsindustrial0183.jpg" +texture 0 "nieb/dsc20041018_154255_48.jpg" +texture 0 "nieb/dscf1764.jpg" +texture 0 "nieb/grass-dirt_1.jpg" +texture 0 "nieb/grass-dirt_2.jpg" +texture 0 "nieb/hedges0049_m.jpg" +texture 0 "nieb/img_0053.jpg" +texture 0 "nieb/img_0060.jpg" +texture 0 "nieb/img_0576.jpg" +texture 0 "nieb/img_0579.jpg" +texture 0 "nieb/pd-texture-bigstone-wall-2.jpg" +texture 0 "nieb/planksold0001.jpg" +texture 0 "nieb/planksold0002.jpg" +texture 0 "nieb/rock_02.jpg" +texture 0 "nieb/rooftilesceramicold0031.jpg" +texture 0 "nieb/rooftilesceramicold0080_2.jpg" +texture 0 "nieb/rooftilesceramicold0080.jpg" +texture 0 "nieb/rooftilesceramicold0093_2.jpg" +texture 0 "nieb/rooftilesceramicold0093.jpg" +texture 0 "nieb/stone_rock_texture.jpg" +texture 0 "nieb/tt7020275_2.jpg" +texture 0 "nieb/tt7020275_in.jpg" +texture 0 "nieb/tt7020275.jpg" +texture 0 "nieb/tt7040134.jpg" +texture 0 "nieb/tt7040146.jpg" +texture 0 "nieb/various0353.jpg" + + + +// The below textures are in the AssaultCube package, but are not actually in the config file because their design is +// specific to the map they were made for or because there are only 256 texture slots available and we don't want to +// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to +// stay aware of the 256 slot limit. + +// texture 0 "dog/texture08.jpg" +// texture 0 "misterfloppy/keller/exit_sign.jpg" +// texture 0 "misterfloppy/keller/gully.jpg" +// texture 0 "misterfloppy/keller/door_panel.jpg" +// texture 0 "misterfloppy/keller/aircon.jpg" +// texture 0 "misterfloppy/keller/light.jpg" +// texture 0 "misterfloppy/keller/light2.jpg" +// texture 0 "misterfloppy/keller/door_01.jpg" +// texture 0 "misterfloppy/keller/door_02.jpg" +// texture 0 "misterfloppy/keller/door_03.jpg" +// texture 0 "johnsolo/bluewoody1.jpg" +// texture 0 "johnsolo/bluewoody2.jpg" +// texture 0 "johnsolo/shutters.jpg" +// texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting. +// texture 0 "makke/concrete_trim_vert.jpg" +// texture 0 "makke/snow.jpg" +// texture 0 "makke/special_stone15.jpg" +// texture 0 "noctua/wall/wall01.jpg" +// texture 0 "wotwot/urban/electric2.jpg" +// texture 0 "wotwot/urban/electric2_bla.jpg" +// texture 0 "wotwot/urban/asphalt1_l.jpg" +// texture 0 "wotwot/urban/metaltrim1_ver.jpg" +// texture 0 "wotwot/urban/metaltrim1_hor.jpg" +// texture 0 "wotwot/urban/door3.jpg" +// texture 0 "wotwot/urban/airvent1.jpg" +// texture 0 "wotwot/urban/ventilation1.jpg" +// texture 0 "wotwot/urban/grill2_s.jpg" +// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg" +// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg" +// texture 0 "wotwot/urban/hatch1.jpg" +// texture 0 "wotwot/urban/manhole1.jpg" +// texture 0 "makke/door_metal.jpg" +// texture 0 "makke/door_rust.jpg" +// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg" +// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg" +// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg" +// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg" +// texture 0 "wotwot/urban/electric4.jpg" +// texture 0 "wotwot/urban/electric4_bla.jpg" +// texture 0 "wotwot/urban/electric3.jpg" +// texture 0 "wotwot/urban/electric3_bla.jpg" +// texture 0 "wotwot/urban/electric1.jpg" +// texture 0 "wotwot/urban/electric1_bla.jpg" +// texture 0 "openfootage/stonewall_4.jpg" +// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg" +// texture 0 "makke/douze.jpg" +// texture 0 "makke/clayceiling.jpg" +// texture 0 "rattrap/rb_box_01.jpg" +// texture 0 "rattrap/rb_box_02.jpg" +// texture 0 "rattrap/rb_box_03.jpg" +// texture 0 "rattrap/rb_box_04.jpg" +// texture 0 "rattrap/rb_box_05.jpg" +// texture 0 "rattrap/rb_box_06.jpg" +// texture 0 "rattrap/rb_bricks_01.jpg" +// texture 0 "rattrap/rb_bricks_02.jpg" +// texture 0 "rattrap/rb_bricks_03.jpg" +// texture 0 "rattrap/rb_concrete.jpg" +// texture 0 "rattrap/rb_box_07.jpg" +// texture 0 "rattrap/rb_trim_03.jpg" +// texture 0 "rattrap/rb_trim_01.jpg" +// texture 0 "rattrap/rb_trim_02.jpg" +// texture 0 "rattrap/rb_window2.jpg" +// texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures... + +mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up! + +mapsound "ambience/cavedrip.ogg" -1 // 0 +mapsound "ambience/distant_cars.ogg" -1 // 1 +mapsound "ambience/hum01.ogg" -1 // 2 +mapsound "ambience/hum02.ogg" -1 // 3 +mapsound "ambience/night_crickets.ogg" -1 // 4 +mapsound "ambience/water.ogg" -1 // 5 +mapsound "ambience/wind.ogg" -1 // 6 +mapsound "ambience/t_aircond.ogg" -1 // 7 +mapsound "ambience/t_compressor.ogg" -1 // 8 +mapsound "ambience/t_crow.ogg" -1 // 9 +mapsound "ambience/t_dogs01.ogg" -1 // 10 +mapsound "ambience/t_helicopter.ogg" -1 // 11 +mapsound "ambience/t_hum01.ogg" -1 // 12 +mapsound "ambience/t_hum02.ogg" -1 // 13 +mapsound "ambience/t_hum03.ogg" -1 // 14 +mapsound "ambience/t_hum04.ogg" -1 // 15 +mapsound "ambience/t_night_dog.ogg" -1 // 16 +mapsound "ambience/t_night01.ogg" -1 // 17 +mapsound "ambience/t_night02.ogg" -1 // 18 +mapsound "ambience/t_radio_comms.ogg" -1 // 19 +mapsound "ambience/t_radio_static.ogg" -1 // 20 +mapsound "ambience/t_satcoms.ogg" -1 // 21 +mapsound "ambience/t_sludge.ogg" -1 // 22 +mapsound "ambience/t_static01.ogg" -1 // 23 +mapsound "ambience/t_static02.ogg" -1 // 24 +mapsound "ambience/t_vent01.ogg" -1 // 25 +mapsound "ambience/t_vent02.ogg" -1 // 26 +mapsound "ambience/t_water_owl.ogg" -1 // 27 +mapsound "ambience/t_water01.ogg" -1 // 28 +mapsound "ambience/t_waterdrip.ogg" -1 // 29 +mapsound "ambience/t_wind.ogg" -1 // 30 +mapsound "ambience/t_waterpipe01.ogg" -1 // 31 +mapsound "ambience/t_waterpipe02.ogg" -1 // 32 +mapsound "ambience/warningalarm01.ogg" -1 // 33 +mapsound "ambience/t_gastank.ogg" -1 // 34 +mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. +mapsound "ambience/t_factory01.ogg" -1 // 36 +mapsound "ambience/t_vents.ogg" -1 // 37 +mapsound "ambience/t_waterfront.ogg" -1 // 38 +mapsound "ambience/t_generator.ogg" -1 // 39 +mapsound "ambience/t_electricbuzz.ogg" -1 // 40 +mapsound "ambience/t_alarm01.ogg" -1 // 41 +mapsound "ambience/flies.ogg" -1 // 42 +mapsound "ambience/deserthawk.ogg" -1 // 43 +mapsound "ambience/owl.ogg" -1 // 44 +mapsound "ambience/citynoisebirds.ogg" -1 // 45 + +// This config file was converted by convert_mapconfig.sh on Thu Mar 28 22:53:20 2013. diff --git a/packages/maps/official/ac_village.cgz b/packages/maps/official/ac_village.cgz new file mode 100644 index 00000000..ced02fad Binary files /dev/null and b/packages/maps/official/ac_village.cgz differ diff --git a/packages/maps/official/apollo_abbey.cfg b/packages/maps/official/apollo_abbey.cfg new file mode 100644 index 00000000..1413d2e3 --- /dev/null +++ b/packages/maps/official/apollo_abbey.cfg @@ -0,0 +1,469 @@ +// License: +// 1) It is NOT allowed to edit the map, nor its config file. +// 2) It is NOT allowed to modify the map's name nor its mapmsg +// 3) Including this map into a package requires the author's permission. + + +mapmodelreset +mapmodel 2 2 0 0 "makke/nothing_clip" +mapmodel 4 1 0 0 "makke/platform_bridge" // 1 +mapmodel 0 7 0 0 "makke/ladder_7x" // 2 +mapmodel 0 8 0 0 "makke/ladder_8x" // 3 +mapmodel 0 10 0 0 "makke/ladder_10x" // 4 +mapmodel 0 11 0 0 "makke/ladder_11x" // 5 +mapmodel 0 15 0 0 "makke/ladder_15x" // 6 +mapmodel 0 12 0 0 "makke/street_light" // 7 +mapmodel 0 12 0 0 "makke/street_light" // 8 +mapmodel 3 2 0 0 "makke/bench_seat" // 9 +mapmodel 2 4 0 0 "makke/dumpster" // 10 +mapmodel 0 0 0 0 "makke/roadblock" // 11 Clip this with makke/nothing_clip mapmodels! +mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 Clip this with makke/nothing_clip mapmodels! +mapmodel 1 8 0 0 "makke/fence_chainlink" // 13 +mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14 +mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate" // 15 +mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16 +mapmodel 0 0 0 0 "makke/grass_short" // 17 +mapmodel 0 0 0 0 "makke/grass_short_dry" // 18 +mapmodel 0 0 0 0 "makke/grass_short_snow" // 19 +mapmodel 0 0 0 0 "makke/grass_long" // 20 +mapmodel 0 0 0 0 "makke/grass_long_dry" // 21 +mapmodel 0 0 0 0 "makke/grass_long_snow" // 22 +mapmodel 0 0 0 0 "makke/plant_leafy" // 23 +mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24 +mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25 +mapmodel 0 0 0 0 "makke/flyer_environmental" // 26 +mapmodel 1 2 0 0 "makke/office_chair" // 27 +mapmodel 0 0 0 0 "jcdpc/laptop" // 28 +mapmodel 0 0 0 0 "makke/picture" // 29 If you wish to put a custom picture in the frame use +mapmodel 1 6 0 0 "makke/locker" // 30 +mapmodel 0 0 0 0 "makke/wall_spotlight" // 31 +mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32 +mapmodel 0 0 0 0 "makke/lightbulb" // 33 +mapmodel 1 3 0 0 "makke/barrel" // 34 +mapmodel 1 2 0 0 "makke/barrel_fallen" // 35 +mapmodel 0 0 0 0 "makke/electric_meter" // 36 +mapmodel 3 1 0 0 "makke/pallet" // 37 +mapmodel 0 0 0 0 "makke/fuel_tank" // 38 Ensure you clip this mapmodel fully using the command + // "newent clip 0 3 7 5" in the middle of the model. +mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // 39 +mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // 40 +mapmodel 0 0 0 0 "makke/wrench" // 41 +mapmodel 0 0 0 0 "makke/bolt_nut" // 42 +mapmodel 0 0 0 0 "makke/signs/flammable" // 43 +mapmodel 0 0 0 0 "makke/signs/speed" // 44 +mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45 +mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46 +mapmodel 0 0 0 0 "makke/signs/biohazard" // 47 +mapmodel 0 0 0 0 "makke/cigarette" // 48 +mapmodel 0 0 0 0 "makke/coke_can" // 49 +mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50 +mapmodel 0 0 0 0 "makke/broken_wood" // 51 +mapmodel 0 0 0 0 "makke/hook" // 52 +mapmodel 0 0 0 0 "makke/coffee_mug" // 53 +mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54 +mapmodel 0 0 1 0 "makke/signs/wanted" // 55 Don't put the poster too close to a wall, or it will "z-fight". +mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56 +mapmodel 4 1 0 0 "makke/platform" // 57 +mapmodel 0 1 0 0 "makke/ladder_1x" // 58 +mapmodel 0 8 0 0 "makke/drainpipe" // 59 +mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107 +mapmodel 0 0 0 0 "toca/bullet" // 61 +mapmodel 0 1 0 0 "toca/cinderblock" // 62 +mapmodel 1 7 0 0 "toca/commrack" // 63 +mapmodel 1 4 0 0 "toca/commrack2" // 64 +mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 +mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated makke/fence_chainlink (Model 102/103) +mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with makke/nothing_clip mapmodels +mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106) +mapmodel 0 0 0 0 "toca/milkcarton" // 69 +mapmodel 1 1 0 0 "toca/monitor" // 70 +mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with makke/nothing_clip mapmodels +mapmodel 0 0 0 0 "toca/plasmatv" // 72 +mapmodel 4 1 0 0 "toca/platformmet" // 73 +mapmodel 0 6 0 0 "toca/powermeter" // 74 +mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with makke/nothing_clip mapmodels +mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with makke/nothing_clip mapmodels +mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105) +mapmodel 0 0 0 0 "toca/sgshell" // 78 +mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with makke/nothing_clip mapmodels +mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with makke/nothing_clip mapmodels +mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 +mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 +mapmodel 2 1 0 0 "toca/tyre" // 83 +mapmodel 1 2 0 0 "toca/trashbag" // 84 +mapmodel 1 3 0 0 "toca/trashcan" // 85 +mapmodel 1 2 0 0 "toca/tv" // 86 +mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with makke/nothing_clip mapmodels +mapmodel 1 3 0 0 "toca/wheel" // 88 +mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 +mapmodel 0 0 0 0 "toca/signs/chemical" // 90 +mapmodel 0 0 0 0 "toca/signs/confined" // 91 +mapmodel 0 0 0 0 "toca/signs/toxic" // 92 +mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 +mapmodel 0 0 0 0 "toca/signs/explosives" // 94 +mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 +mapmodel 0 0 0 0 "toca/signs/noentry" // 96 +mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 +mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 +mapmodel 0 0 0 0 "toca/signs/restricted" // 99 +mapmodel 1 6 0 0 "toca/signs/target" // 100 +mapmodel 0 2 0 0 "toca/computer/pc" // 101 +mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66) +mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66) +mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77) +mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77) +mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68) +mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60 +mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 +mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 +mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 +mapmodel 0 0 0 0 "makke/signs/arab" // 111 Note: This model was made before version 1.0 +mapmodel 1 1 0 0 "toca/milkcrate" // 112 +mapmodel 0 0 0 0 "toca/ceilingfan" // 113 +mapmodel 1 7 0 0 "toca/tree1" // 114 +mapmodel 0 17 0 0 "toca/palmtree1" // 115 +mapmodel 2 3 0 0 "toca/razorwire" // 116 +mapmodel 0 14 0 0 "toca/tree2" // 117 +mapmodel 0 18 0 0 "toca/pine" // 118 +mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 +mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 +mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 +mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 +mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 +mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 +mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 +mapmodel 0 4 0 0 "toca/window1" // 126 +mapmodel 1 2 8 0 "toca/barbwire" // 127 +mapmodel 1 1 0 0 "toca/shelf" // 128 +mapmodel 4 1 15 0 "toca/guardtower" // 129 +mapmodel 1 2 0 0 "toca/treetrunk1" // 130 +mapmodel 1 2 0 0 "toca/cardboardbox" // 131 +mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132 +mapmodel 0 2 0 0 "jcdpc/ventflap" // 133 +mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134 +mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135 +mapmodel 0 0 0 0 "misterfloppy/hanging_ladder/ladder_2" // 136 +mapmodel 0 0 0 0 "misterfloppy/hanging_ladder/ladder_6" // 137 +mapmodel 0 0 0 0 "misterfloppy/hanging_ladder/ladder_top" // 138 +mapmodel 0 0 0 0 "misterfloppy/hanging_ladder/ladder_up" // 139 +mapmodel 0 0 0 0 "misterfloppy/hanging_ladder/ladder_low" // 140 + + +loadsky "textures/skymaps/steini/steini4" + +// loadsky "textures/skymaps/steini/steini2" +// loadsky "textures/skymaps/steini/steini3" +// loadsky "textures/skymaps/makke/rocky" +// loadsky "textures/skymaps/makke/mountain" +// loadsky "textures/skymaps/iceflow/iceflow" +// loadsky "textures/skymaps/ladynighthawk/inhcanyons1" +// loadsky "textures/skymaps/socksky/nightball" +// loadsky "textures/skymaps/socksky/grave" +// loadsky "textures/skymaps/kothic/atsea" + + +loadnotexture + +texturereset +texture 0 "kurt/klite1.jpg" + +texture 0 "toca/greybricks.jpg" +texture 0 "arcitool/archibrick02.jpg" +texture 0 "arcitool/archibrick03.jpg" +texture 0 "arcitool/archibrick04.jpg" +texture 0 "arcitool/archibrick05.jpg" +texture 0 "arcitool/archibrick06.jpg" +texture 0 "arcitool/archibrick07.jpg" +texture 0 "arcitool/rohbaubims.jpg" +texture 0 "grsites/brick065.jpg" +texture 0 "boeck/stone_022.jpg" +texture 0 "DigitalFlux/gray_bricks_02.jpg" +texture 0 "DigitalFlux/gray_bricks_01.jpg" +texture 0 "mayang/bricks_2.jpg" +texture 0 "makke/bricks_3.jpg" +texture 0 "makke/brickwall.jpg" +texture 0 "noctua/wall/brick02.jpg" +texture 0 "zastrow/brick_wall_08.jpg" +texture 0 "zastrow/brick_wall_09.jpg" +texture 0 "makke/bricky.jpg" +texture 0 "makke/01-CMU.jpg" +texture 0 "makke/mauer1.jpg" +texture 0 "makke/mauer2.jpg" +texture 0 "makke/d_brick.jpg" +texture 0 "makke/douze.jpg" +texture 0 "drunkenM/rock_wall1.jpg" +texture 0 "3dcafe/stone18.jpg" +texture 0 "nieb/brickolddirty0009.jpg" +texture 0 "nieb/brickolddirty0015.jpg" +texture 0 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"makke/c_tile.jpg" +texture 0 "makke/pebbles_01.jpg" +texture 0 "makke/platten.jpg" +texture 0 "nieb/dsc20041018_154255_48.jpg" +texture 0 "nieb/dscf1764.jpg" + +texture 0 "noctua/ground/asph01.jpg" +texture 0 "noctua/ground/asph02.jpg" +texture 0 "noctua/ground/asph03.jpg" +texture 0 "makke/asph_01.jpg" +texture 0 "DigitalFlux/dirty_asphalt_02.jpg" +texture 0 "DigitalFlux/dirty_asphalt_03.jpg" +texture 0 "makke/concrete.jpg" +texture 0 "makke/concrete_trim.jpg" +texture 0 "makke/concrete_trim_small.jpg" +texture 0 "noctua/metal/iron05.jpg" +texture 0 "noctua/metal/iron05_b.jpg" +texture 0 "noctua/metal/iron01.jpg" +texture 0 "noctua/metal/zinc02.jpg" +texture 0 "noctua/metal/zinc03.jpg" +texture 0 "noctua/wall/plast02.jpg" +texture 0 "noctua/wall/conc01.jpg" +texture 0 "noctua/wall/conc02.jpg" +texture 0 "noctua/wall/conc05.jpg" +texture 0 "noctua/wall/wall02.jpg" + +texture 0 "arcitool/sichtbeton1.jpg" +texture 0 "boeck/stone_013.jpg" +texture 0 "boeck/stone_014.jpg" +texture 0 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0 "makke/box_4.jpg" +texture 0 "makke/box_3.jpg" + + +mapsoundreset +mapsound "ambience/cavedrip.ogg" -1 // 0 +mapsound "ambience/distant_cars.ogg" -1 // 1 +mapsound "ambience/hum01.ogg" -1 // 2 +mapsound "ambience/hum02.ogg" -1 // 3 +mapsound "ambience/night_crickets.ogg" -1 // 4 +mapsound "ambience/water.ogg" -1 // 5 +mapsound "ambience/wind.ogg" -1 // 6 +mapsound "ambience/t_aircond.ogg" -1 // 7 +mapsound "ambience/t_compressor.ogg" -1 // 8 +mapsound "ambience/t_crow.ogg" -1 // 9 +mapsound "ambience/t_dogs01.ogg" -1 // 10 +mapsound "ambience/t_helicopter.ogg" -1 // 11 +mapsound "ambience/t_hum01.ogg" -1 // 12 +mapsound "ambience/t_hum02.ogg" -1 // 13 +mapsound "ambience/t_hum03.ogg" -1 // 14 +mapsound "ambience/t_hum04.ogg" -1 // 15 +mapsound "ambience/t_night_dog.ogg" -1 // 16 +mapsound "ambience/t_night01.ogg" -1 // 17 +mapsound "ambience/t_night02.ogg" -1 // 18 +mapsound "ambience/t_radio_comms.ogg" -1 // 19 +mapsound "ambience/t_radio_static.ogg" -1 // 20 +mapsound "ambience/t_satcoms.ogg" -1 // 21 +mapsound "ambience/t_sludge.ogg" -1 // 22 +mapsound "ambience/t_static01.ogg" -1 // 23 +mapsound "ambience/t_static02.ogg" -1 // 24 +mapsound "ambience/t_vent01.ogg" -1 // 25 +mapsound "ambience/t_vent02.ogg" -1 // 26 +mapsound "ambience/t_water_owl.ogg" -1 // 27 +mapsound "ambience/t_water01.ogg" -1 // 28 +mapsound "ambience/t_waterdrip.ogg" -1 // 29 +mapsound "ambience/t_wind.ogg" -1 // 30 +mapsound "ambience/t_waterpipe01.ogg" -1 // 31 +mapsound "ambience/t_waterpipe02.ogg" -1 // 32 +mapsound "ambience/warningalarm01.ogg" -1 // 33 +mapsound "ambience/t_gastank.ogg" -1 // 34 +mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. +mapsound "ambience/t_factory01.ogg" -1 // 36 +mapsound "ambience/t_vents.ogg" -1 // 37 +mapsound "ambience/t_waterfront.ogg" -1 // 38 +mapsound "ambience/t_generator.ogg" -1 // 39 +mapsound "ambience/t_electricbuzz.ogg" -1 // 40 +mapsound "ambience/t_alarm01.ogg" -1 // 41 +mapsound "ambience/flies.ogg" -1 // 42 +mapsound "ambience/deserthawk.ogg" -1 // 43 +mapsound "ambience/owl.ogg" -1 // 44 +mapsound "ambience/citynoisebirds.ogg" -1 //45 +// This config file was converted by convert_mapconfig.sh on Fri Jul 26 03:59:36 2013. \ No newline at end of file diff --git a/packages/maps/official/apollo_abbey.cgz b/packages/maps/official/apollo_abbey.cgz new file mode 100644 index 00000000..c127ee7d Binary files /dev/null and b/packages/maps/official/apollo_abbey.cgz differ diff --git a/packages/models/mapmodels/beerbottle/beerbottle1/skin.jpg b/packages/models/mapmodels/beerbottle/beerbottle1/skin.jpg new file mode 100644 index 00000000..001ee5fb Binary files /dev/null and b/packages/models/mapmodels/beerbottle/beerbottle1/skin.jpg differ diff --git a/packages/models/mapmodels/beerbottle/beerbottle1/tris.md3 b/packages/models/mapmodels/beerbottle/beerbottle1/tris.md3 new file mode 100644 index 00000000..29104b37 Binary files /dev/null and b/packages/models/mapmodels/beerbottle/beerbottle1/tris.md3 differ diff --git a/packages/models/mapmodels/beerbottle/beerbottle2/skin.jpg b/packages/models/mapmodels/beerbottle/beerbottle2/skin.jpg new file mode 100644 index 00000000..001ee5fb Binary files /dev/null and b/packages/models/mapmodels/beerbottle/beerbottle2/skin.jpg differ diff --git a/packages/models/mapmodels/beerbottle/beerbottle2/tris.md3 b/packages/models/mapmodels/beerbottle/beerbottle2/tris.md3 new file mode 100644 index 00000000..e67de16c Binary files /dev/null and b/packages/models/mapmodels/beerbottle/beerbottle2/tris.md3 differ diff --git a/packages/models/mapmodels/ton/License.txt b/packages/models/mapmodels/ton/License.txt new file mode 100644 index 00000000..84f85c0c --- /dev/null +++ b/packages/models/mapmodels/ton/License.txt @@ -0,0 +1,2 @@ +You may use all these objects for free. +The 3D models have an licence under GNU and CC_attribution/by. \ No newline at end of file diff --git a/packages/models/mapmodels/ton/down/md2.cfg b/packages/models/mapmodels/ton/down/md2.cfg new file mode 100644 index 00000000..0f21e39c --- /dev/null +++ b/packages/models/mapmodels/ton/down/md2.cfg @@ -0,0 +1 @@ +mdlscale 147 \ No newline at end of file diff --git a/packages/models/mapmodels/ton/down/skin.jpg b/packages/models/mapmodels/ton/down/skin.jpg new file mode 100644 index 00000000..e850ec6f Binary files /dev/null and b/packages/models/mapmodels/ton/down/skin.jpg differ diff --git a/packages/models/mapmodels/ton/down/tris.md2 b/packages/models/mapmodels/ton/down/tris.md2 new file mode 100644 index 00000000..1e9d0cd8 Binary files /dev/null and b/packages/models/mapmodels/ton/down/tris.md2 differ diff --git a/packages/models/mapmodels/ton/md2.cfg b/packages/models/mapmodels/ton/md2.cfg new file mode 100644 index 00000000..0f21e39c --- /dev/null +++ b/packages/models/mapmodels/ton/md2.cfg @@ -0,0 +1 @@ +mdlscale 147 \ No newline at end of file diff --git a/packages/models/mapmodels/ton/skin.jpg b/packages/models/mapmodels/ton/skin.jpg new file mode 100644 index 00000000..e850ec6f Binary files /dev/null and b/packages/models/mapmodels/ton/skin.jpg differ diff --git a/packages/models/mapmodels/ton/tris.md2 b/packages/models/mapmodels/ton/tris.md2 new file mode 100644 index 00000000..27d8403b Binary files /dev/null and b/packages/models/mapmodels/ton/tris.md2 differ diff --git a/packages/models/mapmodels/ton/up/License.txt b/packages/models/mapmodels/ton/up/License.txt new file mode 100644 index 00000000..84f85c0c --- /dev/null +++ b/packages/models/mapmodels/ton/up/License.txt @@ -0,0 +1,2 @@ +You may use all these objects for free. +The 3D models have an licence under GNU and CC_attribution/by. \ No newline at end of file diff --git a/packages/models/mapmodels/ton/up/md2.cfg b/packages/models/mapmodels/ton/up/md2.cfg new file mode 100644 index 00000000..0f21e39c --- /dev/null +++ b/packages/models/mapmodels/ton/up/md2.cfg @@ -0,0 +1 @@ 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