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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -463,7 +463,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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}
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else
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{
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++act->frags;
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act->frags += gib ? 2 : 1;
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conoutf("\f2%s fragged %s", act==player1 ? "you" : act->name, pl->name);
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};
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}
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@@ -489,7 +489,7 @@ void selfdamage(int damage, int actor, playerent *act, bool gib, playerent *pl)
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pl->lifesequence++;
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playsound(S_DIE1+rnd(2), pl!=player1 ? &pl->o : NULL);
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if(gib) addgib(pl);
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if(pl!=player1 || act->type==ENT_BOT) act->frags++;
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if(pl!=player1 || act->type==ENT_BOT) act->frags += gib ? 2 : 1;
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}
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else
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{
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