noworldtexture cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2297 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -385,7 +385,7 @@ bool load_world(char *mname) // still supports all map formats that have
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popscontext();
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c2skeepalive();
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loopi(256) if(texuse[i]) lookuptexture(i);
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loopi(256) if(texuse[i]) lookupworldtexture(i);
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c2skeepalive();
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preload_mapmodels();
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c2skeepalive();
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