clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Rafael Barreto
2010-08-17 15:03:41 +00:00
parent e36eee0a60
commit 9325b67f1a
11 changed files with 141 additions and 99 deletions
+13 -4
View File
@@ -104,14 +104,19 @@ void clientlogf(const char *s, ...)
}
while(p);
}
SVAR(conline,"n/a");
void conoutf(const char *s, ...)
{
defvformatstring(sf, s, s);
clientlogf("%s", sf);
con.addline(sf);
delete[] conline; conline=newstring(sf);
}
void strstra(const char *a,const char *b) {
intret(strstr(a,b)?1:0);
return;
}
COMMANDN(strstr,strstra,ARG_2STR);
/** This is the 1.0.4 function
It will substituted by rendercommand_wip
I am putting this temporarily here because it is very difficult to chat in game with the current cursor behavior,
@@ -214,7 +219,11 @@ void bindk(const char *key, const char *action)
if(!km) { conoutf("unknown key \"%s\"", key); return; }
bindkey(km, action);
}
void keybind(const char *key)
{
keym *km = findbind(key);
result(km->action);
}
bool bindc(int code, const char *action)
{
keym *km = findbindc(code);
@@ -223,7 +232,7 @@ bool bindc(int code, const char *action)
}
COMMANDN(bind, bindk, ARG_2STR);
COMMAND(keybind, ARG_1STR);
struct releaseaction
{
keym *key;