diff --git a/source/src/serverchecks.h b/source/src/serverchecks.h index 6a4858b7..237e8f35 100644 --- a/source/src/serverchecks.h +++ b/source/src/serverchecks.h @@ -109,7 +109,7 @@ void checkcombo (client *target, client *actor, int damage, int gun) actor->combo++; actor->points += 10; actor->ncombos++; - sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 0); + sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 0); } } } else { @@ -124,7 +124,7 @@ void checkcombo (client *target, client *actor, int damage, int gun) actor->combo++; actor->points += 10; actor->ncombos++; - sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 0); + sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 0); break; } } @@ -160,7 +160,7 @@ void checkcover (client *target, client *actor) // FIXME dist = sqrt (dx*dx+dy*dy); if (dist < range) n++; if ( n > 0 ) { - sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME + sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME actor->points += 3 * n * clientnumber / 2; actor->ncovers += n; } @@ -174,7 +174,7 @@ void checkcover (client *target, client *actor) // FIXME dist = sqrt (dx*dx+dy*dy); if (dist < range) n++; if ( n>0 ) { - sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME + sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME actor->points += 5 * n * clientnumber / 2; actor->ncovers += n; } @@ -185,7 +185,7 @@ void checkcover (client *target, client *actor) // FIXME float dx = target->state.o.x-f.pos[0], dy = target->state.o.y-f.pos[1]; float dist = sqrt (dx*dx+dy*dy); if (dist < range) { - sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME + sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME actor->points += 3 * clientnumber / 2; actor->ncovers++; } @@ -199,7 +199,7 @@ void checkcover (client *target, client *actor) // FIXME dist = sqrt (dx*dx+dy*dy); if (dist < range) n++; if ( n>0 ) { - sendf(actor->clientnum, 1, "ri", SV_HUDEXTRAS, 1); //FIXME + sendf(actor->clientnum, 1, "ri2", SV_HUDEXTRAS, 1); //FIXME actor->points += 6 * n * clientnumber / 2; actor->ncovers += n; }