lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -337,7 +337,8 @@ GLuint loadsurface(const char *texname, int &xs, int &ys, int &bpp, int clamp =
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if(!s) s = IMG_Load(findfile(file, "rb"));
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if(!s) { conoutf("couldn't load texture %s", texname); return 0; }
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s = fixsurfaceformat(s);
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if (brightskin) {
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if (brightskin)
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{
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Uint8 x = 0;
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if(strstr(texname,"playermodel") && (x = fixcolor(s)) > 35) fixcolor(s,false,x,35);
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else if(strstr(texname,"skin") && strstr(texname,"weapon") && (x = fixcolor(s)) > 40 ) fixcolor(s,false,x,40);
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