From 96539e4a90eb0b5bf91753a435e588bd1933f765 Mon Sep 17 00:00:00 2001 From: driAn Date: Fri, 31 Oct 2008 20:00:59 +0000 Subject: [PATCH] recomMend fixes git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3362 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- docs/mapediting3.html | 4 ++-- docs/playerskins.html | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/mapediting3.html b/docs/mapediting3.html index 480fb25f..076ac707 100644 --- a/docs/mapediting3.html +++ b/docs/mapediting3.html @@ -187,7 +187,7 @@

If you want a different texture to appear on the mapmodel, you can use Z - to define a texture number to apply to that mapmodel. Using this is unrecomended + to define a texture number to apply to that mapmodel. Using this is unrecommended as it's better to use the models default texture.

@@ -201,7 +201,7 @@ Due to the AssaultCube engines limitations... you can't use geometry to create a second level. But, you can use a mapmodel platform or bridge. Look in the editing menu under "Platforms/Clips". Apply some height to these to create a second - floor. Using too many of these is unrecomended. + floor. Using too many of these is unrecommended.

CTF flags

diff --git a/docs/playerskins.html b/docs/playerskins.html index c7eeb2f8..a4c4546e 100644 --- a/docs/playerskins.html +++ b/docs/playerskins.html @@ -77,7 +77,7 @@

File replacement

There is also of course, file replacement, where you would replace the already existing skin file with your new skin, so that anybody with the skin - that you replaced, would now appear with your new skin (i.e. named the same). This is not recomended, but if you do decide to do this, + that you replaced, would now appear with your new skin (i.e. named the same). This is not recommended, but if you do decide to do this, it is best implemented as a mod.