scopesensscale fix (thanks to kirin)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -752,6 +752,7 @@ void fixcamerarange(physent *cam)
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}
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FVARP(sensitivity, 1e-3f, 3.0f, 1000.0f);
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FVARP(scopesensscale, 1e-3f, 0.5f, 1000.0f);
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FVARP(sensitivityscale, 1e-3f, 1, 1000);
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VARP(invmouse, 0, 0, 1);
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FVARP(mouseaccel, 0, 0, 1000);
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@@ -766,7 +767,12 @@ void mousemove(int odx, int ody)
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if(player1->isspectating() && player1->spectatemode==SM_FOLLOW1ST) return;
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float cursens = sensitivity;
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float curaccel = mouseaccel;
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if(player1->weaponsel->type == GUN_SNIPER && ((sniperrifle *)player1->weaponsel)->scoped)
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{
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cursens *= scopesensscale;
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curaccel *= scopesensscale;
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}
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float dx = odx, dy = ody;
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int dt = totalmillis - mousemillis;
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if ( mfilter > 0.0 && dt ) {
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@@ -775,7 +781,7 @@ void mousemove(int odx, int ody)
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fdy = dy = ( dt*dy + fdy*k )/( dt + k );
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}
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if (odx || ody) mousemillis = totalmillis;
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if(mouseaccel && curtime && (dx || dy)) cursens += mouseaccel * sqrtf(dx*dx + dy*dy)/curtime;
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if(curaccel && curtime && (dx || dy)) cursens += curaccel * sqrtf(dx*dx + dy*dy)/curtime;
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cursens /= 33.0f*sensitivityscale;
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camera1->yaw += dx*cursens;
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camera1->pitch -= dy*cursens*(invmouse ? -1 : 1);
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