diff --git a/docs/introduction.html b/docs/introduction.html index 9692c785..6d6d01f1 100644 --- a/docs/introduction.html +++ b/docs/introduction.html @@ -48,7 +48,7 @@

Weapons

- There are seven weapons you can use to frag or gib your enemies: + There are eight weapons you can use to frag or obliterate your enemies:

@@ -57,8 +57,7 @@ Swiss Tech Combat Blade DR-88

A sharp and swift blade. It is your last resort when you run out of ammo as well as your best friend - in humiliating snipers and campers. Fragging someone using this weapon produces a "gib" instead of a - frag which counts for two frags, instead of one. (0) + in humiliating snipers and campers. Kill with this weapon, and you "knifed" them, which counts for two frags, instead of one. (0)

@@ -68,7 +67,7 @@ Mk-77 Semi-Automatic Pistol

Your basic sidearm. A powerful secondary weapon, yet typically less effective at range. - The small magazine size is something you need to keep an eye on. The akimbo power-up makes this weapon twice as deadly! (1) + The small magazine size is something you need to keep an eye on. The akimbo power-up makes this weapon twice as deadly and much more fun! (1)

@@ -77,8 +76,8 @@ @@ -92,8 +91,8 @@ to operate it from the hip as well.

Not recommended on it's own for hand-to-hand combat, since it can take some time - to recock the weapon. Headshot frags from this weapon produces a "gib" instead of a frag which counts for two frags, - instead of one. Headshots also cause three times as much damage. (4) + to recock the weapon. Shots to the head from this weapon produce a "headshot" instead of a frag, which counts for two frags, + instead of one. Headshots also cause three times as much damage. (5)

@@ -104,7 +103,8 @@

This weapon releases a deadly spray of bullets at a high rate of fire. However, due to the short barrel and small caliber, - its man-stopping power is limited, and effectiveness ceases at longer ranges. (3) + its man-stopping power is limited, and effectiveness ceases at longer ranges. Like the Assault Rifle, + its accuracy gets worse the longer your bursts.(4)

@@ -114,18 +114,29 @@ V-19 Combat Shotgun

7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces - - if you´re close enough.(2) + if you´re close enough.(3)

+ + + + @@ -146,22 +157,25 @@ - + - + - + - + + + + - +
MTP-57 Assault Rifle

- The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range. - It can become difficult to control when shooting bursts of more than three bullets. (5) + The large caliber deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range. + It can become difficult to control when shooting bursts of more than three bullets. (6)

Carbine + TMP-M&A Carbine
+

+ The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic; + just make sure you're pointing it in the right direction. Its 10-round magazine will let you dispose + of five unarmoured opponents before you need to reload.(2) +

+
Grenade SAL-T3 Grenade

This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite - useful for quick responses to your enemies fire bursts. Frags from this weapon produces a "gib" instead of a - frag which counts for two frags, instead of one. (6) + useful for quick responses to your enemies fire bursts. Kills from this weapon produce a "gib" instead of a + frag. (7)

Swiss Tech Combat Blade DR-8850500ms2100----
Mk-77 Semi-Automatic Pistol19170ms5.91121400ms83280Mk-77 Semi-Automatic Pistol18160ms6.31131400ms83280
MTP-57 Assault Rifle24130ms7.71852000ms156080MTP-57 Assault Rifle24120ms8.32002000ms206080
Precision Tech AD-81 Sniper Rifle851500ms0.6561950ms52020Precision Tech AD-81 Sniper Rifle801500ms0.7531950ms52020
A-ARD/10 Submachine Gun1680ms12.52001650ms3060120A-ARD/10 Submachine Gun1580ms12.51881650ms3090120
V-19 Combat Shotgun1051000ms11052400ms72828
TMP-M&A Carbine60720ms1.4831800ms103040
SAL-T3 Grenade1501200ms0.8125--02SAL-T3 Grenade200650ms1.5308--03
@@ -187,10 +201,11 @@ This box supplies ammunition for the primary weapons. The exact contents are:

It respawns after 4, 6 or 8 seconds, depending on the number of players in the server. @@ -226,21 +241,29 @@

+ + Helmet + + Armour
+

+ Helmet pickups give you 25 points of protection. +

+ + Kevlar - Kevlar

- Kevlar pickups give you 50 points of protection. The kevlar absorbs 30% of all damage caused upon you and respawns every 20 seconds. + Kevlar pickups give you 50 points of protection. The more armour you have, the more damage it absorbs; between 16% and 41%. Armour respawns every 20 seconds.

Grenades - Grenades
+ Grenade

- Grab this to get two grenades fitted to your pocket. + Grab this to get one grenade fitted to your pocket. Grenades take 8 seconds to respawn.

@@ -267,11 +290,12 @@ Survivor (3)
Round based combat, everyone for themselves. If you die, you will have to wait until the end of the round until you can spawn again. - The round ends when all enemies are dead. The last surviving player will win the round and be awarded a point. + The round ends when all enemies are dead.
  • Pistol Frenzy (6)
    A deathmatch mode with Pistols as the main weapon (no primary weapons). Grenades and knives are also present in this mode. + Make sure you get to the Akimbo first.
  • Last Swiss Standing (9)
    @@ -291,12 +315,12 @@