diff --git a/docs/introduction.html b/docs/introduction.html index 9692c785..6d6d01f1 100644 --- a/docs/introduction.html +++ b/docs/introduction.html @@ -48,7 +48,7 @@
- There are seven weapons you can use to frag or gib your enemies: + There are eight weapons you can use to frag or obliterate your enemies:
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MTP-57 Assault Rifle - The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range. - It can become difficult to control when shooting bursts of more than three bullets. (5) + The large caliber deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range. + It can become difficult to control when shooting bursts of more than three bullets. (6) |
@@ -92,8 +91,8 @@
to operate it from the hip as well.
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+ TMP-M&A Carbine + + The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic; + just make sure you're pointing it in the right direction. Its 10-round magazine will let you dispose + of five unarmoured opponents before you need to reload.(2) + + |
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SAL-T3 Grenade This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite - useful for quick responses to your enemies fire bursts. Frags from this weapon produces a "gib" instead of a - frag which counts for two frags, instead of one. (6) + useful for quick responses to your enemies fire bursts. Kills from this weapon produce a "gib" instead of a + frag. (7) |
Swiss Tech Combat Blade DR-88 | 50 | 500ms | 2 | 100 | - | - | - | - | |||||||
| Mk-77 Semi-Automatic Pistol | 19 | 170ms | 5.9 | 112 | 1400ms | 8 | 32 | 80 | +Mk-77 Semi-Automatic Pistol | 18 | 160ms | 6.3 | 113 | 1400ms | 8 | 32 | 80 |
| MTP-57 Assault Rifle | 24 | 130ms | 7.7 | 185 | 2000ms | 15 | 60 | 80 | +MTP-57 Assault Rifle | 24 | 120ms | 8.3 | 200 | 2000ms | 20 | 60 | 80 |
| Precision Tech AD-81 Sniper Rifle | 85 | 1500ms | 0.6 | 56 | 1950ms | 5 | 20 | 20 | +Precision Tech AD-81 Sniper Rifle | 80 | 1500ms | 0.7 | 53 | 1950ms | 5 | 20 | 20 |
| A-ARD/10 Submachine Gun | 16 | 80ms | 12.5 | 200 | 1650ms | 30 | 60 | 120 | +A-ARD/10 Submachine Gun | 15 | 80ms | 12.5 | 188 | 1650ms | 30 | 90 | 120 |
| V-19 Combat Shotgun | 105 | 1000ms | 1 | 105 | 2400ms | 7 | 28 | 28 | +|||||||||
| TMP-M&A Carbine | 60 | 720ms | 1.4 | 83 | 1800ms | 10 | 30 | 40 | |||||||||
| SAL-T3 Grenade | 150 | 1200ms | 0.8 | 125 | - | - | 0 | 2 | +SAL-T3 Grenade | 200 | 650ms | 1.5 | 308 | - | - | 0 | 3 |
It respawns after 4, 6 or 8 seconds, depending on the number of players in the server. @@ -226,21 +241,29 @@
+
+ Helmet pickups give you 25 points of protection. +
+
- Kevlar pickups give you 50 points of protection. The kevlar absorbs 30% of all damage caused upon you and respawns every 20 seconds. + Kevlar pickups give you 50 points of protection. The more armour you have, the more damage it absorbs; between 16% and 41%. Armour respawns every 20 seconds.

- Grab this to get two grenades fitted to your pocket. + Grab this to get one grenade fitted to your pocket. Grenades take 8 seconds to respawn.
- Please keep in mind that AssaultCubes main approach is multi-player gaming, so the bots may lack certain features. + Please keep in mind that AssaultCube's main approach is multi-player gaming, so the bots may lack certain features.