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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -611,8 +611,9 @@ void flagpickup()
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if(f.flag)
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{
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f.flag->spawned = false;
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f.actor = player1; // do this although we don't know if we picked the flag to avoid getting it after a possible respawn
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f.state = CTFF_STOLEN;
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f.actor = player1; // do this although we don't know if we picked the flag to avoid getting it after a possible respawn
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f.ack = false;
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addmsg(SV_FLAGPICKUP, "ri", flag);
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};
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};
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@@ -623,9 +624,10 @@ void tryflagdrop()
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flaginfo &f = flaginfos[flag];
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if(f.state==CTFF_STOLEN && f.actor==player1)
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{
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addmsg(SV_FLAGDROP, "ri", flag);
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f.flag->spawned = false;
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f.state = CTFF_DROPPED;
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f.ack = false;
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addmsg(SV_FLAGDROP, "ri", flag);
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};
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};
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@@ -636,6 +638,7 @@ void flagreturn()
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if(f.flag)
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{
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f.flag->spawned = false;
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f.ack = false;
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addmsg(SV_FLAGRETURN, "ri", flag);
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};
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};
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@@ -643,6 +646,8 @@ void flagreturn()
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void flagscore()
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{
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int flag = team_opposite(team_int(player1->team));
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flaginfo &f = flaginfos[flag];
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f.ack = false;
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addmsg(SV_FLAGSCORE, "ri", flag);
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};
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@@ -652,9 +657,10 @@ void flagreset()
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flaginfo &f = flaginfos[flag];
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if(f.state==CTFF_STOLEN && f.actor==player1)
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{
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addmsg(SV_FLAGRESET, "ri", flag);
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f.flag->spawned = false;
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f.state = CTFF_INBASE;
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f.ack = false;
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addmsg(SV_FLAGRESET, "ri", flag);
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};
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};
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@@ -667,6 +673,7 @@ void flagstolen(int flag, int action, playerent *actor)
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flaginfo &f = flaginfos[flag];
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f.actor = actor;
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f.flag->spawned = false;
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f.ack = true;
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flagmsg(flag, action);
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};
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};
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@@ -689,6 +696,7 @@ void flagdropped(int flag, int action, short x, short y, short z)
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f.flag->y = y;
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f.flag->z = z;
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f.flag->spawned = true;
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f.ack = true;
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flagmsg(flag, action);
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};
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@@ -700,15 +708,16 @@ void flaginbase(int flag, int action, playerent *actor)
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f.flag->y = (ushort) f.originalpos.y;
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f.flag->z = (ushort) f.originalpos.z;
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f.flag->spawned = true;
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f.ack = true;
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flagmsg(flag, action);
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};
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// msg and audio feedback
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// console and audio feedback
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void flagmsg(int flag, int action)
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{
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flaginfo &f = flaginfos[flag];
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if(!f.actor) return;
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if(!f.actor || !f.ack) return;
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bool ownflag = flag == team_int(player1->team);
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switch(action)
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{
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