removed surplus ';'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+21
-21
@@ -294,7 +294,7 @@ void resizephysent(physent *pl, int moveres, int curtime, float min, float max)
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pl->eyeheightvel = 0.0f;
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break;
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}
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if(pl->eyeheight>max)
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if(pl->eyeheight>max)
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{
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pl->o.z -= pl->eyeheight - max;
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pl->eyeheight = max;
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@@ -389,19 +389,19 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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if(editfly) // just apply velocity
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{
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pl->o.add(d);
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if(pl->jumpnext)
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{
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pl->jumpnext = false;
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pl->vel.z = 2;
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if(pl->jumpnext)
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{
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pl->jumpnext = false;
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pl->vel.z = 2;
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}
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}
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else if(specfly)
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{
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rise = speed/moveres/1.2f;
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if(pl->jumpnext)
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{
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pl->jumpnext = false;
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pl->vel.z = 2;
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if(pl->jumpnext)
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{
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pl->jumpnext = false;
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pl->vel.z = 2;
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}
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}
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else // apply velocity with collisions
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@@ -512,7 +512,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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}
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if(pl->type==ENT_PLAYER && hitplayer)
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{
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float dx = hitplayer->o.x-pl->o.x, dy = hitplayer->o.y-pl->o.y,
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float dx = hitplayer->o.x-pl->o.x, dy = hitplayer->o.y-pl->o.y,
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push = (dx*d.x + dy*d.y)/max(dx*dx + dy*dy, 1e-3f),
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px = push*dx, py = push*dy;
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pl->o.x -= f*px;
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@@ -557,9 +557,9 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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else pl->onmoved(oldorigin.sub(pl->o));
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if(pl->type==ENT_CAMERA) return;
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if(pl->type!=ENT_BOUNCE && pl==player1)
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{
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{
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// automatically apply smooth roll when strafing
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if(pl->strafe==0)
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{
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@@ -600,7 +600,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
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else if(pl->inwater && !water) audiomgr.playsound(S_SPLASH1, &pl->o);
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pl->inwater = water;
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}
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// store previous locations of all players/bots
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if(pl->type==ENT_PLAYER || pl->type==ENT_BOT)
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{
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@@ -656,7 +656,7 @@ void moveplayer(physent *pl, int moveres, bool local)
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return;
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}
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if(local)
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if(local)
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{
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pl->o = pl->newpos;
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pl->o.z += pl->eyeheight;
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@@ -682,10 +682,10 @@ void movebounceent(bounceent *p, int moveres, bool local)
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#define dir(name,v,d,s,os) void name(bool isdown) { player1->s = isdown; player1->v = isdown ? d : (player1->os ? -(d) : 0); player1->lastmove = lastmillis; }
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dir(backward, move, -1, k_down, k_up);
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dir(forward, move, 1, k_up, k_down);
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dir(left, strafe, 1, k_left, k_right);
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dir(right, strafe, -1, k_right, k_left);
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dir(backward, move, -1, k_down, k_up)
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dir(forward, move, 1, k_up, k_down)
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dir(left, strafe, 1, k_left, k_right)
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dir(right, strafe, -1, k_right, k_left)
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void attack(bool on)
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{
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@@ -718,10 +718,10 @@ void updatecrouch(playerent *p, bool on)
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if(p==player1) audiomgr.playsoundc(on ? S_CROUCH : S_UNCROUCH);
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}
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void crouch(bool on)
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{
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void crouch(bool on)
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{
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if(player1->isspectating()) return;
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player1->trycrouch = on;
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player1->trycrouch = on;
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}
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COMMAND(backward, ARG_DOWN);
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