diff --git a/bin_win32/oalinst.exe b/bin_win32/oalinst.exe deleted file mode 100644 index 491894d3..00000000 Binary files a/bin_win32/oalinst.exe and /dev/null differ diff --git a/bin_win32/openal32.dll b/bin_win32/openal32.dll new file mode 100644 index 00000000..ce8f97b5 Binary files /dev/null and b/bin_win32/openal32.dll differ diff --git a/bin_win32/openal32_RemoveThisPartToUseOpenAL-Soft.dll b/bin_win32/openal32_RemoveThisPartToUseOpenAL-Soft.dll deleted file mode 100644 index 6aafc8ff..00000000 Binary files a/bin_win32/openal32_RemoveThisPartToUseOpenAL-Soft.dll and /dev/null differ diff --git a/bin_win32/openal32_readme.txt b/bin_win32/openal32_readme.txt deleted file mode 100644 index 7a5473f6..00000000 --- a/bin_win32/openal32_readme.txt +++ /dev/null @@ -1,17 +0,0 @@ -AssaultCube comes with two different OpenAL implementations: - -- OpenAL 2.0.3 (Official) -- OpenAL-Soft 1.4.272 customized - -Both have their pros and cons. By default, the official OpenAL (oalinst.exe) -is installed during setup. If you experience sound problems in AssaultCube -you might want to switch to OpenAL-Soft. This can be done by renaming the file - -openal32_RemoveThisPartToUseOpenAL-Soft.dll - -to - -openal32.dll - -This way, AssaultCube detects this file on startup and loads OpenAL-Soft. Otherwise -it would fall back to the system-wide installed Official OpenAL implementation. diff --git a/bin_win32/readme_OpenAL.txt b/bin_win32/readme_OpenAL.txt new file mode 100644 index 00000000..4977df58 --- /dev/null +++ b/bin_win32/readme_OpenAL.txt @@ -0,0 +1,5 @@ +OpenAL-Soft is an OpenAL implementation licensed under the terms of the LGPL. +Visit http://kcat.strangesoft.net/openal.html + + +AssaultCube uses a customized version of OpenAL-Soft 1.5.304 \ No newline at end of file