diff --git a/docs/history.html b/docs/history.html
index 913ff485..88d24d5d 100644
--- a/docs/history.html
+++ b/docs/history.html
@@ -21,274 +21,266 @@
AssaultCube v1.0
- 2008/11/16
-
-
- Gameplay
+ Released: 21st of November, 2008
+
+ Gameplay
- New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller,
- ac_sunset, ac_arctic and ac_scaffold
- - New game modes: Hunt the flag, Keep the flag & Team keep the flag
- - Crouching, hide effectively and shoot with more precision
- - Smooth recoil changes
- - Spectator and player-following
- - Reduced violence mode
+ ac_sunset, ac_arctic and ac_scaffold.
+ - New game modes: Hunt the flag, Keep the flag & Team keep the flag.
+ - Crouching, hide effectively and shoot with more precision.
+ - Smooth recoil changes.
+ - Spectator and player-following.
+ - Reduced violence mode.
-
- Audio
-
+ Audio
- - OpenAL 1.1 support (Allows for 5.1 surround sound)
- - Footsteps, bullet ricochets and other new sound effects
- - Voice-coms, a varietey of team commands
- - Action music when stealing the CTF flag
- - Two new soundtracks (Cube 1)
- - Ambient map-sounds
+ - OpenAL 1.1 support (Allows for 5.1 surround sound).
+ - Footsteps, bullet ricochets and other new sound effects.
+ - Voice-coms, a varietey of team commands.
+ - Action music when stealing the CTF flag.
+ - Two new soundtracks (Cube 1).
+ - Ambient map-sounds.
-
- Graphics
-
+ Graphics
- - Stencil shadow support
- - Brand new mapmodels
- - Vertex lighting for mapmodels
- - Visibility options for player models
- - Custom playerskin support
- - Scorch marks made by grenades
- - Muzzle flashes
- - Bulletholes (Cube 2)
- - New sniper scope
- - New text rendering (Cube 2)
- - Batched model rendering
+ - Stencil shadow support.
+ - Brand new mapmodels.
+ - Vertex lighting for mapmodels.
+ - Visibility options for player models.
+ - Custom playerskin support.
+ - Scorch marks made by grenades.
+ - Muzzle flashes.
+ - Bulletholes (Cube 2).
+ - New sniper scope.
+ - New text rendering (Cube 2).
+ - Batched model rendering.
+ - New startscreen and icons.
+ - New damage screen.
-
- Interface
-
+ Interface
- - Enhanced scoreboard asthetics and features
- - More advanced/intuitive interface for changing sound and video options
- - Keybinding menu, mouse invert support
- - Welcome menu that asks for fundamental options to be changed
- - Map and crosshair menus show ALL items from their resource directory
- - Sliders, checkboxes and text-inputs now available for menus
- - Better crosshair menu/support
+ - Enhanced scoreboard asthetics and features.
+ - More advanced/intuitive interface for changing sound and video options.
+ - Keybinding menu, mouse invert support.
+ - Welcome menu that asks for fundamental options to be changed.
+ - Map and crosshair menus show ALL items from their resource directory.
+ - Sliders, checkboxes and text-inputs now available for menus.
+ - Better crosshair menu/support.
- An in-game multiplayer menu with the options that you'll specifically need while
- in-game, and also lists admin commands if you're administrator
- - New custom connect and admin connect menu
- - AC updates servers for you
- - Nickname, mapname and entity type auto-completion
- - When files are written to disk by the game, the game outputs information saying
- so
- - Game output prints scores at the end of each match in the console
- - Damage indicators in the HUD
- - Text cursor now makes a flickering effect
- - Better countdown timers for respawn
- - A compass inside the minimap
- - Support for apple meta keys
+ in-game, and also lists admin commands if you're administrator.
+ - New custom connect and admin connect menu.
+ - AssaultCube updates servers for you.
+ - Nickname, mapname and entity type auto-completion.
+ - When files are written to disk by the game, the game advises you.
+ - Game output prints scores at the end of each match in the console.
+ - Damage indicators in the HUD.
+ - Text cursor now makes a flickering effect.
+ - Better countdown timers for respawn.
+ - A compass inside the minimap.
+ - Support for apple meta keys.
+ - Mouse sensitivity is now "floating point".
-
- Server
-
+ Server
- - AssaultCube server wizard (Plus allowing for it to run as a windows service)
- - Even better netcode with various improvements
- - Customizable ports allowed for servers
- - CSL (cube server lister) support
- - Whois command
- - New masterserver implementation (OSS, ASP.NET)
- - Server supports syslog loggin on Linux-like patforms
- - Auto-getmap and map config sending
- - Server can provide custom maps and learn new maps
- - When joining a server, players now connect to the smaller team
- - New extensions/plugin system for the server
- - New map storage/sending system
- - Support for admins to change the server description in-game
- - Multiple admin password support
- - Passwords to allow access for blacklisted players
- - IP Blacklisting support
- - Team shuffle command
+ - AssaultCube server wizard (which allows it to run as a windows service if needed).
+ - Even better netcode with various improvements.
+ - Customizable ports allowed for servers.
+ - CSL (cube server lister) support.
+ - Whois command.
+ - New masterserver implementation (OSS, ASP.NET).
+ - Server supports syslog loggin on Linux-like patforms.
+ - Auto-getmap and map config sending.
+ - Server can provide custom maps and learn new maps.
+ - When joining a server, players now connect to the smaller team.
+ - New extensions/plugin system for the server.
+ - New map storage/sending system.
+ - Support for admins to change the server description in-game.
+ - Multiple admin password support.
+ - Passwords to allow access for blacklisted players.
+ - IP Blacklisting support.
+ - Team shuffle command.
- Min/max player support for the maprotation - If there are too many/few players,
- depending on the map rotation settings, that map will be skipped in rotation
- - Auto-ban threshold for the server
- - Auto-forceteam ensures that teams are always even in team-based modes
- - The server now checks cfg files periodically
- - More secure sending of passwords to the server
- - Simple SPAM detection and suppression
- - Serverside demo recording (Cube 2)
- - Searching LAN will show all LAN servers
+ depending on the map rotation settings, that map will be skipped in rotation.
+ - Auto-ban threshold for the server.
+ - Auto-forceteam ensures that teams are always even in team-based modes.
+ - The server now checks cfg files periodically and updates if any have changed.
+ - More secure sending of passwords to the server.
+ - Simple SPAM detection and suppression.
+ - Serverside demo recording (Cube 2).
+ - Searching LAN will show all LAN servers.
+ - Muliple IP addresses are allowed on one server.
-
- Editing
+ Editing
- - New "clip" entity allows easy clipping for map editors
- - Better support for mods of this game
- - "editent" command to easily edit entities
- - Flags and pickups show up in edit mode
+ - New "clip" entity allows easy clipping for map editors.
+ - Better support for mods of this game.
+ - "editent" command to easily edit entities.
+ - Flags and pickups show up in edit mode.
- "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't
- have the correct content
+ have the correct content.
+ - Better playerskin support. See /docs/playerskins.html for more information.
-
- Misc
+ Misc
- - Configurable script security contexts to run map configs in a "sandbox"
+ - Configurable script security contexts to run map configs in a "sandbox".
- Multi-user support for Windows/Linux, stores your configurations/files to your user
- profile
- - Lots of new documentation, including user guides for map editing
- - 64-bit linux binaries now included in release
+ profile.
+ - Lots of new documentation, including user guides for map editing.
+ - 64-bit linux binaries now included in release.
-
- Fixes
-
+ Fixes
- - Map cleanups/fixes
- - Better bot waypoints
- - Quick-switch exploit fixed
- - Forceteam/autoteam/team change issues fixed
- - HUD gun no longer appears to go through walls
- - Fixed reloading while scoping issue
- - "hideradar 0" doesn't disable the minimap anymore
- - Scope is always drawn at correct aspect ratio now
- - CTF flag now drops correctly on heightfields
- - "Unknown" servers now show as "empty"
- - Grenades don't fall through bridges/platforms
- - Suicides drop the flag, instead of resetting it
- - Better spawning - Players don't spawn in the same location (in arena game modes)
- - "sendmap filename" will no longer write to file, unless in coopedit mode
- - "getmap" will get the right map, or no map
- - Securemaps now work as intended
- - Mapmodel occulling fix
- - etc
+ - Map cleanups/fixes.
+ - Better bot waypoints.
+ - Quick-switch exploit fixed.
+ - Forceteam/autoteam/team change issues fixed.
+ - HUD gun no longer appears to go through walls.
+ - Fixed reloading while scoping issue.
+ - "hideradar 0" doesn't disable the minimap anymore.
+ - Scope is always drawn at correct aspect ratio now.
+ - CTF flag now drops correctly on heightfields.
+ - "Unknown" servers now show as "empty".
+ - Grenades don't fall through bridges/platforms.
+ - Suicides drop the flag, instead of resetting it.
+ - Better spawning - Players don't spawn in the same location (in arena game modes).
+ - "sendmap filename" will no longer write to file, unless in co-op edit mode.
+ - "getmap" will now get the right map, or no map.
+ - Securemaps now work as intended.
+ - Mapmodel occulling fix.
+ - Documentation is IE friendly
+ - Plus many others...
AssaultCube v0.93
- 2007/06/04
+ Released: 4th of June, 2007
- - a new name: ActionCube is now known as AssaultCube. Best feature ever..
- - new map ac_snow
- - mini team-radar
- - map overview
- - ingame documentation reference (command prompt and menus)
- - water reflections
- - dynamic player shadows
- - bulletholes
- - 3rd person demo playback, pausing and slow motion (experimental)
- - team chat
- - new 'admin' client role, break into locked servers
- - new explosion gfx (sauer backport)
- - improved weapon sway
- - small physic improvements
- - improved scorebard
- - server MOTD (message of the day)
- - master can now force a player to the enemy team
- - player collisions improved
- - local renaming of duplicate player names (sauer backport)
- - improved app launcher for Mac (sauer backport)
- - reload animation now plays correctly
- - flag now drops correctly on heighfields
- - akimbo pickup does cause a weapon change anymore when using the sniper
- - ctf join bug fixed
+ - A new name: ActionCube is now known as AssaultCube. Best feature ever...
+ - New map: ac_snow.
+ - Mini team-radar.
+ - Map overview.
+ - In-game documentation reference (command prompt and menus).
+ - Water reflections.
+ - Dynamic player shadows.
+ - Bulletholes.
+ - 3rd person demo playback, pausing and slow motion (experimental).
+ - Team chat.
+ - New 'admin' client role, which allows server owners to break into locked servers.
+ - New explosion GFX (Sauerbraten backport).
+ - Improved weapon sway.
+ - Small physic improvements.
+ - Improved scorebard.
+ - Server MOTD (message of the day).
+ - Master can now force a player to the enemy team.
+ - Player collisions improved.
+ - Local renaming of duplicate player names (Sauerbraten backport).
+ - Improved app launcher for Mac (Sauerbraten backport).
+ - Reload animation now plays correctly.
+ - Flag now drops correctly on heighfields.
+ - Akimbo pickup doesn't cause a weapon change when using the sniper.
+ - CTF join bug fixed.
ActionCube v0.92
- 2007/01/17
+ Released: 17th of Janurary, 2007
- - new bot gamemode one shot, one kill
- - auto team
- - connecting players stay dead in arena modes
- - colored messages
- - public and private server mastermodes
- - tweaked weapon balance
- - sniper headshot kills instantly and shows some gibs
- - all gib frags count as two frags (knife, nade, sniper headshot)
- - ctf flag reset on teamkill
- - a big note on the teamkillers screen
- - quick nade throw (key G, MOUSE2)
- - better spawning
- - fixed skin menu
- - fixed flag disappear on disconnect
- - fixed shooting while editing
- - fixed invincible bots
- - fixed several memory bugs
+ - New bot gamemode one shot, one kill.
+ - Auto team.
+ - Connecting players stay dead in arena modes.
+ - Colored messages.
+ - Public and private server mastermodes.
+ - Tweaked weapon balance.
+ - Sniper headshot kills instantly and shows some gibs.
+ - All gibs count as two frags (knife, nade, sniper headshot).
+ - CTF flag resets on teamkill.
+ - A big note on the teamkillers screen.
+ - Quick nade throw (key G, MOUSE2).
+ - Better spawning.
+ - Fixed skin menu.
+ - Fixed flag disappear on disconnect.
+ - Fixed shooting while editing.
+ - Fixed invincible bots.
+ - Fixed several memory bugs.
ActionCube v0.91
- 2006/11/12
+ Released: 12 of November, 2006
- Some of the features are backports from Sauerbraten. Thanks to eihrul.
+ Some of the features are backports from Sauerbraten, thanks to eihrul.
- - new game mode "one shot, one kill"
- - new map ac_desert2
- - netcode and new version of the enet library, consumes less bandwidth
- - weapon balance tweaked
- - config saving
- - support for md3 mapmodels
- - faster geometry rendering
- - faster ladder climbing
- - 3rd person death
- - advanced console
- - screenres command and fullscreen var
- - limit fps with maxfps
- - -z, -b, and -a command-line options
- - ctf flagpick bug fixed
- - gib crash fixed
- - flag count fixed
- - scores now save across disconnects
- - player death animation fixed
- - weapon hit absorbtion fixed
+ - New game mode "one shot, one kill".
+ - New map: ac_desert2.
+ - Netcode and new version of the enet library (consumes less bandwidth).
+ - Weapon balance tweaked.
+ - Config saving.
+ - Support for md3 mapmodels.
+ - Faster geometry rendering.
+ - Faster ladder climbing.
+ - 3rd person death.
+ - Advanced console.
+ - Screenres command and fullscreen var.
+ - Limit fps with maxFPS.
+ - -z, -b, and -a command-line options.
+ - Ctf flagpick bug fixed.
+ - Gib crash fixed.
+ - Flag count fixed.
+ - Scores now save across disconnects.
+ - Player death animation fixed.
+ - Weapon hit absorbtion fixed.
- ActionCube v0.9
+ ActionCube v0.90 - First public beta
- 2006/11/04 - Release of the first public beta. Some quick infos:
+ Released: 4th of November, 2006
-
+
Artwork
-
+
- - 55 new mapmodels
- - 4 high quality maps
- - 100% new texture set (new, not fully original ;)
- - 100% new content (original, apart from sounds, playermodel)
- - new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
- - new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
- - new sounds
- - the well known sas quake2 model by Darren Pattenden
+ - 55 new mapmodels.
+ - 4 high quality new maps.
+ - 100% new texture set (new, not fully original).
+ - 100% new content (original, apart from sounds/playermodel).
+ - New weapons: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades.
+ - New items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup.
+ - New sounds.
+ - The well known SAS Quake2 model by Darren Pattenden.
-
+
Game/Engine
-
+
- - gamemodes
+
- Gamemodes:
- - Capture The Flag (pCube)
- - Team Deathmatch
- - Team Survivor
- - Last man Standing
- - Deathmatch
- - Pistol Frenzy
- - Last Swiss Standing
+ - Capture The Flag (Ported from pCube).
+ - Team Deathmatch.
+ - Team Survivor.
+ - Last man Standing.
+ - Deathmatch.
+ - Pistol Frenzy.
+ - Last Swiss Standing.
- - two fixed teams with chooseable skins
- - server side maprotation (pCube)
- - md3 hudguns
- - vweap support for all weapons
- - weapon reloading
- - bullet flyby fx
- - weapon bob/sway
- - ladders
- - gib fx
- - new menu/hud gfx (model drawing)
- - simple kick/ban system
- - bot support (adaption of the cubebots)
+ - Two fixed teams with chooseable skins.
+ - Server side maprotation (Ported from pCube).
+ - md3 hudguns.
+ - Vweap support for all weapons.
+ - Weapon reloading.
+ - Bullet flyby FX.
+ - Weapon bob/sway.
+ - Ladders.
+ - Gib FX.
+ - New menu/HUD GFX (model drawing).
+ - Simple kick/ban systems.
+ - Bot support (adaption of the CUBEbots).
- The day makkE came to town
+ The day makkE came to town...
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined
@@ -297,9 +289,10 @@
Aug 01 16:13:29 <driAn> hi
- Project Launch
+ Project Launch
+
- July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
+ In July 2004, Arghvark, driAn, Verbal_ and dtd started developing AssaultCube.