diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 6e021cba..9ccf5029 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -561,7 +561,8 @@ void startmap(const char *name) // called just after a map load particlereset(); suicided = -1; spawncycle = -1; - respawnself(); + if(!m_mp(gamemode)) respawnself(); + else findplayerstart(player1); player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0; loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0; s_strcpy(clientmap, name);