History
++ AssaultCube v1.0.4
++ Released: 15th of June, 2009 +
+ ++ Client
+-
+
- serverbrowser favourites +
- use your own maxroll when spectating (/maxrollremote 1) +
- optional timestamps for console output +
- support "--version" & "--protocol" commandline switches +
- show extended serverinfo +
- optional disabling of manual favourites editing +
- Fix: end flag music when getting teamkilled +
- Fix: fix ping of connected server after scoreboard display +
- Fix: show mapname in getmap menu +
- Fix: fix crash on calling votes from autoexec +
- Fix: fix custom player skin assignment +
- Fix: fix custom player skin for own playermodel +
- Fix: settings menu glitch +
+ Server +
+-
+
- support linux file logging +
- configurable logging levels for syslog and file logging +
- optional timestamps for console and file logs +
- deny sendmap if the map is read only +
- check server config files (file length) every minute +
- support syslog on windows and Mac +
- provide extended serverinfo +
- Fix: fix logging on windows servers +
- Fix: fix voting during map changes +
- Fix: fix kick & forcteam votes +
- Fix: fix vanishing flag on Mac servers +
+ AssaultCube v1.0.3
++ Released: 18th of May, 2009 +
++ Client
+-
+
- optimized graphics rendering +
- option to enable custom player skins in non-team modes only +
- show mapmsg on loading screen +
- allow changing team when dead (but not spectating) +
- identify modded servers (negative protocol number) in serverbrowser +
- allow change of menu selection background color +
- new command: editmapmsg, menuinitselection, menuselectionbgcolor +
- skymap menu +
- ac_gothic waypoints +
- added hook for map-pack integration +
- added texreduce + upped scopefov limit to 60 +
- colored pj +
- more convenient demo handling +
- edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities +
- optionally render mapmodel clipping in editmode; print entity statistics +
- convenient moving/changing of map entities +
- new commands to connect to modded servers +
- fix menuitemvar +
- match slider width with width of text input fields + better usage of text input field width +
- fix crouching on too thin clip entities +
- fix 'shooting players behind you' +
- fix nade crashes +
- fix "health value stays on edittoggle" +
- fix gunfire rates vs. fps +
+ Server +
+-
+
- nickname blacklist & nickname whitelist +
- give autoban priority over autokick +
- new make target 'server_install' with reduced dependencies +
- new server commandline parameter '-F' to choose syslog facility +
- read server commandline arguments from a file +
- check for map-collisions serverside; log collisions +
- detect and log remote item and flag pickups +
- log attempts to pickup disabled items +
- log masterserver reply +
- log teamkill stats +
- log client ping +
- misc additional logging +
- keep saved scores after failed connects +
- fix distribution of maps without cfg-file +
- allow tabs in maprot.cfg and serverpwd.cfg +
- block connects to full passworded servers +
+ AssaultCube v1.0.2
++ Released: 30th of December, 2008 +
++ Client
+-
+
- More detailed server info in serverbrowser (mastermode, ban, time remaining) +
- More sorting modes in serverbrowser +
- Nickname search over all servers +
- Keep track of selected server +
- Hook for custom connect scripts added +
- Close all menus at arena round start +
- Nice filenames for screenshots and demos +
- Ask to download different map versions from server +
- Make sure connect packets are reliable +
- Don't self-shadow dynamic entities +
- Fixed weapon glitches, recoil +
- Echo a reminder of your picked vote +
- Enforce scoreboard during intermission +
- Compatibility for old showscores command +
+ Server +
+-
+
- 'disconnect bug' fixed +
- Blacklist fixed +
- Connect new players to the smaller or weaker team +
- Write client's AC version in the sever log +
- Allow only matching mode/map combinations for non-admins (optionally) +
- Updated extinfo protocol version to 104 (csl) +
- Fix 'spawn with nades' exploit (bug 2405105) +
- Skip maprot entry if map is not found on server +
- Moved official maps to packages/maps/official +
- New commandline parameter to set the log identity +
- Bugfixes, cleanups +
AssaultCube v1.0.1