diff --git a/docs/game.html b/docs/game.html index a3b32022..debd017f 100644 --- a/docs/game.html +++ b/docs/game.html @@ -219,7 +219,7 @@ A-Ard 10 Submachine Gun1580ms12.51881650ms3060120 - V-19 Combat Shotgun1001000ms11002400ms72828 + V-19 Combat Shotgun1051000ms11052400ms72828 SAL-T3 Grenade1501200ms0.8125--02 diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp index cf4b9616..137845c5 100644 --- a/source/src/weapon.cpp +++ b/source/src/weapon.cpp @@ -4,7 +4,7 @@ struct guninfo { short sound, reload, reloadtime, attackdelay, damage, projspeed, part, spread, recoil, magsize, mdl_kick_rot, mdl_kick_back; bool isauto; char *name; }; -const int SGRAYS = 20; //down from 20, must be 32 or less (default) +const int SGRAYS = 21; //down from 21, must be 32 or less (default) const float SGSPREAD = 2; vec sg[SGRAYS];