diff --git a/docs/game.html b/docs/game.html
index a3b32022..debd017f 100644
--- a/docs/game.html
+++ b/docs/game.html
@@ -219,7 +219,7 @@
A-Ard 10 Submachine Gun | 15 | 80ms | 12.5 | 188 | 1650ms | 30 | 60 | 120 |
- | V-19 Combat Shotgun | 100 | 1000ms | 1 | 100 | 2400ms | 7 | 28 | 28 |
+ V-19 Combat Shotgun | 105 | 1000ms | 1 | 105 | 2400ms | 7 | 28 | 28 |
| SAL-T3 Grenade | 150 | 1200ms | 0.8 | 125 | - | - | 0 | 2 |
diff --git a/source/src/weapon.cpp b/source/src/weapon.cpp
index cf4b9616..137845c5 100644
--- a/source/src/weapon.cpp
+++ b/source/src/weapon.cpp
@@ -4,7 +4,7 @@
struct guninfo { short sound, reload, reloadtime, attackdelay, damage, projspeed, part, spread, recoil, magsize, mdl_kick_rot, mdl_kick_back; bool isauto; char *name; };
-const int SGRAYS = 20; //down from 20, must be 32 or less (default)
+const int SGRAYS = 21; //down from 21, must be 32 or less (default)
const float SGSPREAD = 2;
vec sg[SGRAYS];