Cleanup
Remarks: 1. Changed order in keycmds lets to keep alphabetical order in saved.cfg . 2. Earlier long information in docs about arguments of command could be invisible for low aspect ratio (example: "weapon" command), now it's fixed.
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@@ -145,7 +145,7 @@ int rendercommand(int x, int y, int w)
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vector<keym> keyms;
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const char *keycmds[keym::NUMACTIONS] = { "bind", "specbind", "editbind" };
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const char *keycmds[keym::NUMACTIONS] = { "bind", "editbind", "specbind" };
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inline const char *keycmd(int type) { return type >= 0 && type < keym::NUMACTIONS ? keycmds[type] : ""; }
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void keymap(int *code, char *key)
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