Cleanup
Remarks: 1. Changed order in keycmds lets to keep alphabetical order in saved.cfg . 2. Earlier long information in docs about arguments of command could be invisible for low aspect ratio (example: "weapon" command), now it's fixed.
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@@ -1054,7 +1054,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
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if(!m_botmode) draw_textf("SCROLL to change player", left - (text_width("SCROLL to change player") + FONTH/2), top+80);
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}
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void renderhudtexturepreviews();
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extern void renderhudtexturepreviews();
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if(editmode) renderhudtexturepreviews();
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/* * /
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