huge weapon-code cleanup (buggy!), pch, demo fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-24 21:38:53 +00:00
parent 8ace59243e
commit 9c3e74cbdf
47 changed files with 795 additions and 627 deletions
+2 -1
View File
@@ -1,5 +1,6 @@
// client.cpp, mostly network related client game code
#include "pch.h"
#include "cube.h"
#include "bot/bot.h"
@@ -342,7 +343,7 @@ void sendintro()
putint(p, SV_CONNECT);
sendstring(clientpassword, p);
clientpassword[0] = '\0';
putint(p, player1->nextprimary);
putint(p, player1->nextprimweap->type);
enet_packet_resize(packet, p.length());
sendpackettoserv(1, packet);
}