huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+15
-10
@@ -1,5 +1,6 @@
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// client processing of the incoming network stream
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#include "pch.h"
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#include "cube.h"
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#include "bot/bot.h"
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@@ -243,8 +244,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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int ls = getint(p), gunselect = getint(p);
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if(!d) break;
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d->lifesequence = ls;
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d->gunselect = gunselect;
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d->state = CS_SPAWNING;
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d->selectweapon(gunselect);
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break;
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}
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@@ -257,8 +258,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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player1->lifesequence = getint(p);
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player1->health = getint(p);
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player1->armour = getint(p);
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player1->primary = getint(p);
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player1->gunselect = getint(p);
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player1->setprimary(getint(p));
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player1->selectweapon(getint(p));
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loopi(NUMGUNS) player1->ammo[i] = getint(p);
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loopi(NUMGUNS) player1->mag[i] = getint(p);
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player1->state = CS_ALIVE;
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@@ -269,7 +270,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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conoutf("new round starting... fight!");
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if(m_botmode) BotManager.RespawnBots();
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}
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addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->gunselect);
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addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
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break;
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}
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@@ -283,8 +284,12 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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if(!s) break;
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if(gun==GUN_SHOTGUN) createrays(from, to);
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s->lastaction = lastmillis;
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s->lastattackgun = s->gunselect;
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shootv(gun, from, to, s, false, -1);
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//s->lastattackweapon = s->weaponsel;
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if(s->weapons[gun])
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{
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s->lastattackweapon = s->weapons[gun];
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s->weapons[gun]->attackfx(from, to, -1);
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}
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break;
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}
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@@ -296,8 +301,8 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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int nademillis = getint(p);
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if(!d) break;
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d->lastaction = lastmillis;
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d->lastattackgun = GUN_GRENADE;
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shootv(GUN_GRENADE, from, to, d, false, nademillis);
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d->lastattackweapon = d->weapons[GUN_GRENADE];
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if(d->weapons[GUN_GRENADE]) d->weapons[GUN_GRENADE]->attackfx(from, to, nademillis);
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break;
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}
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@@ -351,9 +356,9 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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if(!d) continue;
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if(d!=player1) d->state = state;
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d->lifesequence = lifesequence;
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d->gunselect = gunselect;
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d->flagscore = flagscore;
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d->frags = frags;
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d->selectweapon(gunselect);
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}
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break;
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}
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@@ -437,7 +442,7 @@ void parsemessages(int cn, playerent *d, ucharbuf &p)
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case SV_WEAPCHANGE:
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{
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if(!d) return;
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d->gunselect = getint(p);
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d->selectweapon(getint(p));
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break;
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}
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