huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
// renderhud.cpp: HUD rendering
|
||||
|
||||
#include "pch.h"
|
||||
#include "cube.h"
|
||||
|
||||
void drawicon(Texture *tex, float x, float y, float s, int col, int row, float ts)
|
||||
@@ -112,7 +113,7 @@ void drawcrosshair(bool showteamwarning)
|
||||
else if(player1->health<=50) glColor3ub(255,128,0);
|
||||
}
|
||||
}
|
||||
float chsize = (float)crosshairsize * (player1->gunselect==GUN_ASSAULT && player1->shots > 3 ? 1.4f : 1.0f) * (showteamwarning ? 2.0f : 1.0f);
|
||||
float chsize = (float)crosshairsize * (player1->weaponsel->type==GUN_ASSAULT && player1->weaponsel->shots > 3 ? 1.4f : 1.0f) * (showteamwarning ? 2.0f : 1.0f);
|
||||
glTexCoord2i(0, 0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 - chsize);
|
||||
glTexCoord2i(1, 0); glVertex2f(VIRTW/2 + chsize, VIRTH/2 - chsize);
|
||||
glTexCoord2i(1, 1); glVertex2f(VIRTW/2 + chsize, VIRTH/2 + chsize);
|
||||
@@ -131,11 +132,11 @@ void drawequipicons()
|
||||
drawequipicon(20, 1650, 1, 0, (player1->state!=CS_DEAD && player1->health<=20 && !m_osok));
|
||||
|
||||
// weapons
|
||||
int c = player1->gunselect, r = 1;
|
||||
int c = player1->weaponsel->type, r = 1;
|
||||
if(c==GUN_GRENADE) c = r = 0;
|
||||
else if(c>2) { c -= 3; r = 2; }
|
||||
|
||||
drawequipicon(1220, 1650, c, r, (!player1->mag[player1->gunselect] && player1->gunselect != GUN_KNIFE && player1->gunselect != GUN_GRENADE));
|
||||
drawequipicon(1220, 1650, c, r, (!player1->weaponsel->mag && player1->weaponsel->type != GUN_KNIFE && player1->weaponsel->type != GUN_GRENADE));
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
@@ -333,11 +334,11 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
bool menu = menuvisible();
|
||||
bool command = getcurcommand() ? true : false;
|
||||
|
||||
if(player1->state==CS_ALIVE && !player1->reloading && !didteamkill && !menu)
|
||||
if(player1->state==CS_ALIVE && !player1->weaponsel->reloading && !didteamkill && !menu)
|
||||
{
|
||||
bool drawteamwarning = targetplayer ? (isteam(targetplayer->team, player1->team) && targetplayer->state!=CS_DEAD) : false;
|
||||
if(player1->gunselect==GUN_SNIPER && scoped) drawscope();
|
||||
else if((player1->gunselect!=GUN_SNIPER || drawteamwarning)) drawcrosshair(drawteamwarning);
|
||||
if(player1->weaponsel->type==GUN_SNIPER && scoped) drawscope();
|
||||
else if((player1->weaponsel->type!=GUN_SNIPER || drawteamwarning)) drawcrosshair(drawteamwarning);
|
||||
}
|
||||
|
||||
if(player1->state==CS_ALIVE) drawequipicons();
|
||||
@@ -403,13 +404,7 @@ void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwat
|
||||
glOrtho(0, VIRTW/2, VIRTH/2, 0, -1, 1);
|
||||
draw_textf("%d", 90, 827, player1->health);
|
||||
if(player1->armour) draw_textf("%d", 390, 827, player1->armour);
|
||||
if(player1->gunselect!=GUN_KNIFE)
|
||||
{
|
||||
char gunstats[64];
|
||||
if(player1->gunselect!=GUN_GRENADE) sprintf(gunstats,"%i/%i",player1->mag[player1->gunselect],player1->ammo[player1->gunselect]);
|
||||
else sprintf(gunstats,"%i",player1->mag[player1->gunselect]);
|
||||
draw_text(gunstats, 690, 827);
|
||||
}
|
||||
player1->weaponsel->renderstats();
|
||||
|
||||
if(m_ctf && !hidectfhud)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user