huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -1,5 +1,6 @@
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// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on the other platform)
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#include "pch.h"
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#include "cube.h"
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//#ifndef WIN32 // NOTE: fmod not being supported for the moment as it does not allow stereo pan/vol updating during playback
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@@ -478,4 +479,3 @@ void playsoundc(int n)
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addmsg(SV_SOUND, "i", n);
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playsound(n);
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}
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