configurable masterserver port

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-04-20 16:49:39 +00:00
parent fdf5ad7381
commit 9e1437e9bc
4 changed files with 14 additions and 7 deletions
+3 -2
View File
@@ -19,6 +19,7 @@ int connectwithtimeout(ENetSocket sock, const char *hostname, ENetAddress &remot
ENetSocket mastersock = ENET_SOCKET_NULL;
ENetAddress masteraddress = { ENET_HOST_ANY, ENET_PORT_ANY }, serveraddress = { ENET_HOST_ANY, ENET_PORT_ANY };
string mastername = AC_MASTER_URI;
int masterport = AC_MASTER_PORT;
int lastupdatemaster = 0;
vector<char> masterout, masterin;
int masteroutpos = 0, masterinpos = 0;
@@ -48,8 +49,8 @@ ENetSocket connectmaster()
if(masteraddress.host == ENET_HOST_ANY)
{
logline(ACLOG_INFO, "looking up %s...", mastername);
masteraddress.port = AC_MASTER_PORT;
logline(ACLOG_INFO, "looking up %s:%d...", mastername, masterport);
masteraddress.port = masterport;
if(!resolverwait(mastername, &masteraddress)) return ENET_SOCKET_NULL;
}
ENetSocket sock = enet_socket_create(ENET_SOCKET_TYPE_STREAM);