flagdistance warning
This commit is contained in:
@@ -261,6 +261,7 @@ int calcmapareastats(mapareastats_s &ms, servsqr *_servworld, int _ssize, const
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lastflagdistancewarning = 0;
|
||||
void calcentitystats(entitystats_s &es, const persistent_entity *pents, int pentsize)
|
||||
{
|
||||
#ifndef STANDALONE
|
||||
@@ -310,6 +311,14 @@ void calcentitystats(entitystats_s &es, const persistent_entity *pents, int pent
|
||||
{
|
||||
vec fd(pents[es.flagents[0]].x - pents[es.flagents[1]].x, pents[es.flagents[0]].y - pents[es.flagents[1]].y, 0);
|
||||
es.flagentdistance = fd.magnitude();
|
||||
#ifndef STANDALONE
|
||||
// the clientgame:server calls this too, so we need to check we didn't just warn already.
|
||||
if(es.flagentdistance < MINFLAGDISTANCE && (lastflagdistancewarning==0 || (lastmillis - lastflagdistancewarning) > 1000))
|
||||
{
|
||||
hudoutf("\f2flags \f3too close\f5! \f4[%d<%d]", es.flagentdistance, MINFLAGDISTANCE);
|
||||
lastflagdistancewarning = lastmillis;
|
||||
}
|
||||
#endif // STANDALONE
|
||||
es.hasflags = es.flagentdistance >= MINFLAGDISTANCE;
|
||||
}
|
||||
int r = 0;
|
||||
|
||||
+1
-1
@@ -148,7 +148,7 @@ struct vertex { float u, v, x, y, z; uchar r, g, b, a; };
|
||||
// map statistics
|
||||
|
||||
#define MINSPAWNS 5 // minimum number of spawns per team
|
||||
#define MINFLAGDISTANCE 42 // minimum flag entity distance (2D)
|
||||
#define MINFLAGDISTANCE 24 // w/o checking for walls between them // minimum flag entity distance (2D)
|
||||
|
||||
struct entitystats_s
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user