transparency test (old stuff from 2008)

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Alejandro V. Garcia
2013-02-13 13:26:12 +00:00
parent 9c9d5be91a
commit a0640ddeed
4 changed files with 19 additions and 7 deletions
+13 -3
View File
@@ -44,6 +44,13 @@ void mdlalphatest(int *alphatest)
COMMAND(mdlalphatest, "i");
void mdlalphablend(int *alphablend) //ALX Alpha channel models
{
checkmdl;
loadingmodel->alphablend = *alphablend!=0;
}
COMMAND(mdlalphablend, "i");
void mdlscale(int *percent)
{
checkmdl;
@@ -219,7 +226,8 @@ void renderbatchedmodel(model *m, batchedmodel &b)
m->setskin(b.tex);
if(b.anim&ANIM_TRANSLUCENT)
//if(b.anim&ANIM_TRANSLUCENT)
if(b.anim&ANIM_TRANSLUCENT || m->alphablend) //ALX Alpha channel models
{
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
m->render(b.anim|ANIM_NOSKIN, b.varseed, b.speed, b.basetime, b.o, b.yaw, b.pitch, b.d, a, b.scale);
@@ -236,7 +244,8 @@ void renderbatchedmodel(model *m, batchedmodel &b)
m->render(b.anim, b.varseed, b.speed, b.basetime, b.o, b.yaw, b.pitch, b.d, a, b.scale);
if(b.anim&ANIM_TRANSLUCENT)
//if(b.anim&ANIM_TRANSLUCENT)
if(b.anim&ANIM_TRANSLUCENT || m->alphablend) //ALX Alpha channel models
{
glDepthFunc(GL_LESS);
glDisable(GL_BLEND);
@@ -304,7 +313,8 @@ void endmodelbatches(bool flush)
loopvj(b.batched)
{
batchedmodel &bm = b.batched[j];
if(bm.anim&ANIM_TRANSLUCENT)
//if(bm.anim&ANIM_TRANSLUCENT)
if(bm.anim&ANIM_TRANSLUCENT || b.m->alphablend) //ALX Alpha channel models
{
translucentmodel &tm = translucent.add();
tm.m = b.m;