*** empty log message ***

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-07-26 01:17:04 +00:00
parent 9b91dc4a25
commit a13aadb796
15 changed files with 340 additions and 138 deletions
+95 -31
View File
@@ -26,6 +26,8 @@ void quit() // normal exit
{
extern void stopreset();
if(demoplayback) stopreset(); else stop();
extern void writeinitcfg();
writeinitcfg();
writeservercfg();
writecfg();
cleanup(NULL);
@@ -39,22 +41,58 @@ void fatal(char *s, char *o) // failure exit
exit(EXIT_FAILURE);
}
int scr_w = 1024;
int scr_h = 768;
SDL_Surface *screen = NULL;
int VIRTW;
static bool initing = false, restoredinits = false;
bool initwarning()
{
if(!initing)
{
if(restoredinits) conoutf("Please restart AssaultCube for this setting to take effect.");
else conoutf("Please restart AssaultCube with the --init command-line option for this setting to take effect.");
}
return !initing;
}
VARF(scr_w, 0, 1024, 10000, initwarning());
VARF(scr_h, 0, 768, 10000, initwarning());
VARF(colorbits, 0, 0, 32, initwarning());
VARF(depthbits, 0, 0, 32, initwarning());
VARF(fsaa, 0, 0, 16, initwarning());
VARF(vsync, -1, -1, 1, initwarning());
void writeinitcfg()
{
s_sprintfd(fn)("config%cinit.cfg", PATHDIV);
FILE *f = openfile(fn, "w");
if(!f) return;
fprintf(f, "// automatically written on exit, DO NOT MODIFY\n// modify settings in game\n");
fprintf(f, "scr_w %d\n", scr_w);
fprintf(f, "scr_h %d\n", scr_h);
fprintf(f, "colorbits %d\n", colorbits);
fprintf(f, "depthbits %d\n", depthbits);
fprintf(f, "fsaa %d\n", fsaa);
fprintf(f, "vsync %d\n", vsync);
extern int soundchans, soundfreq, soundbufferlen;
fprintf(f, "soundchans %d\n", soundchans);
fprintf(f, "soundfreq %d\n", soundfreq);
fprintf(f, "soundbufferlen %d\n", soundbufferlen);
fclose(f);
}
void screenshot(char *imagepath)
{
SDL_Surface *image = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0);
SDL_Surface *image = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0);
if(!image) return;
uchar *tmp = new uchar[scr_w*scr_h*3];
uchar *tmp = new uchar[screen->w*screen->h*3];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, scr_w, scr_h, GL_RGB, GL_UNSIGNED_BYTE, tmp);
glReadPixels(0, 0, screen->w, screen->h, GL_RGB, GL_UNSIGNED_BYTE, tmp);
uchar *dst = (uchar *)image->pixels;
loopi(scr_h)
{
memcpy(dst, &tmp[3*scr_w*(scr_h-i-1)], 3*scr_w);
endianswap(dst, 3, scr_w);
memcpy(dst, &tmp[3*screen->w*(screen->h-i-1)], 3*screen->w);
endianswap(dst, 3, screen->w);
dst += image->pitch;
}
delete[] tmp;
@@ -64,25 +102,20 @@ void screenshot(char *imagepath)
s_sprintf(buf)("screenshots/screenshot_%d.bmp", lastmillis);
imagepath = buf;
}
SDL_SaveBMP(image, path(imagepath));
SDL_SaveBMP(image, findfile(path(imagepath), "wb"));
SDL_FreeSurface(image);
}
COMMAND(screenshot, ARG_1STR);
COMMAND(quit, ARG_NONE);
SDL_Surface *screen = NULL;
extern void setfullscreen(bool enable);
VARF(fullscreen, 0, 0, 1, setfullscreen(fullscreen!=0));
void setfullscreen(bool enable)
{
if(enable == !(screen->flags&SDL_FULLSCREEN))
{
#if defined(WIN32) || defined(__APPLE__)
conoutf("\"fullscreen\" variable not supported on this platform. Use the -t command-line option.");
extern int fullscreen;
fullscreen = !enable;
#else
SDL_WM_ToggleFullScreen(screen);
@@ -93,16 +126,26 @@ void setfullscreen(bool enable)
void screenres(int w, int h, int bpp = 0)
{
#if !defined(WIN32) && !defined(__APPLE__)
if(initing)
{
#endif
scr_w = w;
scr_h = h;
if(bpp) colorbits = bpp;
#if defined(WIN32) || defined(__APPLE__)
conoutf("\"screenres\" command not supported on this platform. Use the -w and -h command-line options.");
initwarning();
#else
return;
}
SDL_Surface *surf = SDL_SetVideoMode(w, h, bpp, SDL_OPENGL|SDL_RESIZABLE|(screen->flags&SDL_FULLSCREEN));
if(!surf) return;
scr_w = w;
scr_h = h;
VIRTW = scr_w*VIRTH/scr_h;
screen = surf;
glViewport(0, 0, w, h);
scr_w = screen->w;
scr_h = screen->h;
if(bpp) colorbits = bpp;
glViewport(0, 0, scr_w, scr_h);
VIRTW = scr_w*VIRTH/scr_h;
#endif
}
#if defined(WIN32) || defined(__APPLE__) || !defined(WIN32)
@@ -113,6 +156,8 @@ void setresdata(char *s, enet_uint32 c)
}
#endif
VARF(fullscreen, 0, 0, 1, setfullscreen(fullscreen!=0));
COMMAND(screenres, ARG_3INT);
VARFP(gamma, 30, 100, 300,
@@ -170,23 +215,38 @@ VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
int main(int argc, char **argv)
{
bool dedicated = false;
int fs = SDL_FULLSCREEN, depth = 0, bpp = 0, fsaa = 0, vsync = -1, par = 0, uprate = 0, maxcl = DEFAULTCLIENTS, scthreshold = -5;
int fs = SDL_FULLSCREEN, par = 0, uprate = 0, maxcl = DEFAULTCLIENTS, scthreshold = -5;
char *sdesc = "", *ip = "", *master = NULL, *passwd = "", *maprot = NULL, *adminpwd = NULL, *srvmsg = NULL;
#define initlog(s) puts("init: " s)
initlog("sdl");
initing = true;
for(int i = 1; i<argc; i++)
{
char *a = &argv[i][2];
if(argv[i][0]=='-') switch(argv[i][1])
{
case '-':
if(!strncmp(argv[i], "--home=", 7)) sethomedir(&argv[i][7]);
else if(!strncmp(argv[i], "--mod=", 6)) addpackagedir(&argv[i][6]);
else if(!strcmp(argv[i], "--init"))
{
execfile((char *)"config/init.cfg");
restoredinits = true;
}
else if(!strncmp(argv[i], "--init=", 7))
{
execfile(&argv[i][7]);
restoredinits = true;
}
break;
case 'd': dedicated = true; break;
case 't': fs = 0; break;
case 'w': scr_w = atoi(a); break;
case 'h': scr_h = atoi(a); break;
case 'z': depth = atoi(a); break;
case 'b': bpp = atoi(a); break;
case 'z': depthbits = atoi(a); break;
case 'b': colorbits = atoi(a); break;
case 'a': fsaa = atoi(a); break;
case 'v': vsync = atoi(a); break;
case 'u': uprate = atoi(a); break;
@@ -195,7 +255,7 @@ int main(int argc, char **argv)
case 'm': master = a; break;
case 'p': passwd = a; break;
case 'r': maprot = a; break;
case 'x' : adminpwd = a; break;
case 'x': adminpwd = a; break;
case 'c': maxcl = atoi(a); break;
case 'o': srvmsg = a; break;
case 'k': scthreshold = atoi(a); break;
@@ -203,7 +263,8 @@ int main(int argc, char **argv)
}
else conoutf("unknown commandline argument");
}
initing = false;
#ifdef _DEBUG
par = SDL_INIT_NOPARACHUTE;
fs = 0;
@@ -225,7 +286,7 @@ int main(int argc, char **argv)
initlog("video: mode");
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if(depth) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depth);
if(depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthbits);
if(fsaa)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
@@ -249,8 +310,11 @@ int main(int argc, char **argv)
}
if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; }
}
screen = SDL_SetVideoMode(scr_w, scr_h, bpp, SDL_OPENGL|resize|fs);
if(screen==NULL) fatal("Unable to create OpenGL screen");
screen = SDL_SetVideoMode(scr_w, scr_h, colorbits, SDL_OPENGL|resize|fs);
if(!screen) fatal("Unable to create OpenGL screen");
scr_w = screen->w;
scr_h = screen->h;
fullscreen = fs!=0;
VIRTW = scr_w*VIRTH/scr_h;
@@ -268,7 +332,7 @@ int main(int argc, char **argv)
if(!setfont("default")) fatal("no default font specified");
initlog("gl");
gl_init(scr_w, scr_h, bpp, depth, fsaa);
gl_init(scr_w, scr_h, colorbits, depthbits, fsaa);
crosshair = textureload("packages/misc/crosshairs/default.png");
if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
@@ -370,7 +434,7 @@ int main(int argc, char **argv)
computeraytable(camera1->o.x, camera1->o.y);
if(frames>4) SDL_GL_SwapBuffers();
extern void updatevol(); updatevol();
if(frames>3) gl_drawframe(scr_w, scr_h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
if(frames>3) gl_drawframe(screen->w, screen->h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
//SDL_Delay(100);
SDL_Event event;
int lasttype = 0, lastbut = 0;
@@ -407,8 +471,8 @@ int main(int argc, char **argv)
#ifdef __APPLE__
if(event.motion.y == 0) break; //let mac users drag windows via the title bar
#endif
if(event.motion.x == scr_w / 2 && event.motion.y == scr_h / 2) break;
SDL_WarpMouse(scr_w / 2, scr_h / 2);
if(event.motion.x == screen->w / 2 && event.motion.y == screen->h / 2) break;
SDL_WarpMouse(screen->w / 2, screen->h / 2);
}
#ifndef WIN32
if((screen->flags&SDL_FULLSCREEN) || grabmouse)