slowmove bugfix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Bukz
2011-04-26 09:02:43 +00:00
parent ddd5f7b68f
commit a1ea14c627
+1 -1
View File
@@ -375,7 +375,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
if(!(pl->onfloor || pl->onladder)) chspeed = 1.0f;
const bool crouching = pl->crouching || pl->eyeheight < pl->maxeyeheight;
const float speed = curtime/(water ? 2000.0f : 1000.0f)*pl->maxspeed*(crouching ? chspeed : 1.0f)*(isfly && !slowmove ? 2.0f : 1.0f);
const float speed = curtime/(water ? 2000.0f : 1000.0f)*pl->maxspeed*(crouching ? chspeed : 1.0f)*(pl==player1 && isfly && !slowmove ? 2.0f : 1.0f);
const float friction = water ? 20.0f : (pl->onfloor || isfly ? 6.0f : (pl->onladder ? 1.5f : 30.0f));
const float fpsfric = max(friction/curtime*20.0f, 1.0f);