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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-08-27 18:27:57 +00:00
parent 4c21758964
commit a22d3755dc
27 changed files with 188 additions and 149 deletions
+14 -3
View File
@@ -865,8 +865,7 @@ bool CBot::HuntEnemy(void)
void CBot::ShootEnemy()
{
if (!m_pMyEnt->enemy)
return;
if(!m_pMyEnt->enemy) return;
m_iSawEnemyTime = lastmillis;
@@ -878,7 +877,7 @@ void CBot::ShootEnemy()
if (m_iShootDelay < lastmillis)
//if ((lastmillis-m_pMyEnt->lastaction) >= m_pMyEnt->gunwait)
{
if (m_pMyEnt->ammo[m_pMyEnt->gunselect])
if (m_pMyEnt->mag[m_pMyEnt->gunselect])
{
// If the bot is using a sniper only shoot if crosshair is near the enemy
if (WeaponInfoTable[m_pMyEnt->gunselect].eWeaponType == TYPE_SNIPER)
@@ -1016,6 +1015,14 @@ int CBot::GetShootDelay()
return max(m_pMyEnt->gunwait, int(RandomFloat(flMinShootDelay, flMaxShootDelay) * 1000.0f));
}
void CBot::CheckReload() // reload gun if no enemies are around
{
if(m_pMyEnt->enemy) return;
SelectGun(m_pMyEnt->primary);
reload(m_pMyEnt);
return;
}
void CBot::MainAI()
{
// Default bots will run forward
@@ -1056,22 +1063,26 @@ void CBot::MainAI()
}
else if (CheckHunt() && HuntEnemy())
{
CheckReload();
AddDebugText("Hunting to %s", m_pHuntTarget->name);
m_eCurrentBotState = STATE_HUNT;
}
// Heading to an interesting entity(ammo, armour etc)
else if (CheckItems())
{
CheckReload();
AddDebugText("has ent");
m_eCurrentBotState = STATE_ENT;
}
else if (m_classicsp && DoSPStuff()) // Home to goal, find/follow friends etc.
{
AddDebugText("SP stuff");
m_eCurrentBotState = STATE_SP;
}
else // Normal navigation
{
CheckReload();
if (m_eCurrentBotState != STATE_NORMAL)
{
m_vGoal = g_vecZero;