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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+13
-4
@@ -100,9 +100,20 @@ void rendermenumdl()
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glPushMatrix ();
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glTranslatef(player1->o.x, player1->o.z, player1->o.y);
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float t = (lastmillis-player1->lastaction)/1000.0f;
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if(t >= 1.6f) t = 1.6f;
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if(player1->state==CS_DEAD)
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{
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player1->pitch = (float) sin(t)*(-70.0f-player1->oldpitch)+player1->oldpitch;
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glTranslatef(player1->o.x, -(player1->eyeheight-sin(t)*7.0f-player1->o.z), player1->o.y);
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}
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else
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{
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glTranslatef(player1->o.x, player1->o.z, player1->o.y);
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}
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glRotatef(player1->yaw+90+180, 0, -1, 0);
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glRotatef(player1->pitch, 0, 0, 1);
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glRotatef(player1->pitch, 0, 0, 1);
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vec pos = { 0.0f, 0.0f, 0.0f };
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bool isplayermodel = !strncmp(m.mdl, "playermodels", strlen("playermodels"));
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@@ -114,8 +125,6 @@ void rendermenumdl()
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}
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else
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{
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//glTranslatef(1.0f, 0.32f, 0);
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//pos.y = 0.1f;
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glTranslatef(2.0f, 1.7f, 0);
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};
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