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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -243,6 +243,9 @@ VARF(gamma, 30, 100, 300,
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};
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});
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void trypitch(int i) { player1->pitch=i; }
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COMMAND(trypitch, ARG_1INT);
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void transplayer()
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{
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glLoadIdentity();
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@@ -257,6 +260,7 @@ void transplayer()
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glRotated(player1->yaw,0.0,1.0,0.0);
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glTranslated(-player1->o.x, player1->eyeheight-sin(t)*7.0f-player1->o.z, -player1->o.y);
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//glTranslated(-player1->o.x, -player1->o.z, -player1->o.y);
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}
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else
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{
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@@ -264,7 +268,7 @@ void transplayer()
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glRotated(player1->pitch,-1.0,0.0,0.0);
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glRotated(player1->yaw,0.0,1.0,0.0);
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glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
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glTranslated(-player1->o.x, -player1->o.z, -player1->o.y);
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};
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};
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@@ -288,7 +292,7 @@ void drawhudmodel(int start, int end, float speed, int base)
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void drawhudgun(int w, int h, float aspect, int farplane)
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{
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if(!hudgun || (scoped && player1->gunselect==GUN_SNIPER) || player1->state==CS_DEAD) return;
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if(scoped && player1->gunselect==GUN_SNIPER) return;
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glEnable(GL_CULL_FACE);
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@@ -297,7 +301,7 @@ void drawhudgun(int w, int h, float aspect, int farplane)
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gluPerspective((float)100.0f*h/w, aspect, 0.3f, farplane); // fov fixed at 100°
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glMatrixMode(GL_MODELVIEW);
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rendermd3gun();
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if(hudgun && player1->state!=CS_DEAD)rendermd3gun();
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rendermenumdl();
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glMatrixMode(GL_PROJECTION);
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