sway
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+15
-15
@@ -245,25 +245,25 @@ VARF(gamma, 30, 100, 300,
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void transplayer()
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{
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glLoadIdentity();
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if(player1->state==CS_DEAD)
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{
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float t = (lastmillis-player1->lastaction)/1000.0f;
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if(t >= 1.6f) t = 1.6f;
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if(player1->state==CS_DEAD)
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{
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float t = (lastmillis-player1->lastaction)/1000.0f;
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if(t >= 1.6f) t = 1.6f;
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player1->pitch = (float) sin(t)*(-70.0f-player1->oldpitch)+player1->oldpitch;
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glRotated(player1->pitch,-1.0,0.0,0.0);
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glRotated(player1->yaw,0.0,1.0,0.0);
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glTranslated(-player1->o.x, player1->eyeheight-sin(t)*7.0f-player1->o.z, -player1->o.y);
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}
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else
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glTranslated(-player1->o.x, player1->eyeheight-sin(t)*7.0f-player1->o.z, -player1->o.y);
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}
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else
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{
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glRotated(player1->roll,0.0,0.0,1.0);
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glRotated(player1->pitch,-1.0,0.0,0.0);
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glRotated(player1->yaw,0.0,1.0,0.0);
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glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
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glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y);
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};
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};
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@@ -295,7 +295,7 @@ void drawhudgun(int w, int h, float aspect, int farplane)
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gluPerspective((float)100.0f*h/w, aspect, 0.3f, farplane); // fov fixed at 100°
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glMatrixMode(GL_MODELVIEW);
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rendermd3gun();
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rendermd3gun();
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rendermenumdl(); // lazy bastard
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glMatrixMode(GL_PROJECTION);
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@@ -379,10 +379,10 @@ void gl_drawframe(int w, int h, float changelod, float curfps)
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renderentities();
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renderspheres(curtime);
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renderents();
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renderphysents();
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renderents();
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renderphysents();
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rendershotlines();
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glDisable(GL_CULL_FACE);
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