git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-01-08 13:38:30 +00:00
parent 679ba2ef64
commit a2346e9584
19 changed files with 1975 additions and 1917 deletions
+8 -5
View File
@@ -4,13 +4,13 @@
const int MAXPARTICLES = 10500;
const int NUMPARTCUTOFF = 20;
struct particle { vec o, d; int fade, type; int millis; particle *next; };
struct particle { vec o, d; int fade, type; int millis; particle *next; int tex; }; // EDIT: AH
particle particles[MAXPARTICLES], *parlist = NULL, *parempty = NULL;
bool parinit = false;
VAR(maxparticles, 100, 2000, MAXPARTICLES-500);
void newparticle(vec &o, vec &d, int fade, int type)
void newparticle(vec &o, vec &d, int fade, int type, int tex = -1)
{
if(!parinit)
{
@@ -31,6 +31,7 @@ void newparticle(vec &o, vec &d, int fade, int type)
p->type = type;
p->millis = lastmillis;
p->next = parlist;
p->tex = tex;
parlist = p;
};
};
@@ -54,7 +55,7 @@ void render_particles(int time)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA);
glDisable(GL_FOG);
struct parttype { float r, g, b; int gr, tex; float sz; } parttypes[] =
{
{ 0.7f, 0.6f, 0.3f, 2, 3, 0.06f }, // yellow: sparks
@@ -66,12 +67,14 @@ void render_particles(int time)
{ 1.0f, 1.0f, 1.0f, 20, 8, 1.2f }, // blue: fireball2
{ 1.0f, 1.0f, 1.0f, 20, 9, 1.2f }, // green: fireball3
{ 1.0f, 0.1f, 0.1f, 0, 7, 0.2f }, // red: demotrack
{ 1.0f, 1.0f, 1.0f, 2, 3, 0.06f }, //
};
int numrender = 0;
for(particle *p, **pp = &parlist; p = *pp;)
{
if(p->type==9 && p->tex!=-1) parttypes[9].tex = p->tex; // hack, AH
parttype *pt = &parttypes[p->type];
glBindTexture(GL_TEXTURE_2D, pt->tex);
@@ -125,7 +128,7 @@ void particle_splash(int type, int num, int fade, vec &p)
vec d = { (float)x, (float)y, (float)z };
newparticle(p, d, rnd(fade*3), type);
};
};
};
void particle_trail(int type, int fade, vec &s, vec &e)
{
@@ -139,5 +142,5 @@ void particle_trail(int type, int fade, vec &s, vec &e)
newparticle(p, d, rnd(fade)+fade, type);
};
};