From a2ff7c857a67c17659b4d31b76c5533a30ceb110 Mon Sep 17 00:00:00 2001 From: Rafael Barreto Date: Sun, 8 Aug 2010 21:10:16 +0000 Subject: [PATCH] avoid in game registration git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5579 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/serverms.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/src/serverms.cpp b/source/src/serverms.cpp index 31eb66b9..85a536ad 100644 --- a/source/src/serverms.cpp +++ b/source/src/serverms.cpp @@ -161,11 +161,12 @@ void flushmasterinput() extern char *global_name; extern int interm; +extern int totalclients; // send alive signal to masterserver after 40 minutes of uptime and during an intermission (so theoretically <= 1 hour) - after 1 hour at the latest. static inline void updatemasterserver(int millis, int port) { - if(!lastupdatemaster || ((millis-lastupdatemaster)>40*60*1000 && interm) || (millis-lastupdatemaster)>60*60*1000) + if(!lastupdatemaster || ((millis-lastupdatemaster)>40*60*1000 && (interm || !totalclients))) { char servername[30]; memset(servername,'\0',30); filtertext(servername,global_name,-1,20); if(mastername[0]) requestmasterf("regserv %d %s %d\n", port, servername[0] ? servername : "noname", AC_VERSION);