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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-12-26 08:44:59 +00:00
parent f3f363ab0c
commit a46fa45901
25 changed files with 133 additions and 124 deletions
+3 -3
View File
@@ -5,7 +5,7 @@
vector<entity> ents;
char *entnames[] =
const char *entnames[] =
{
"none?", "light", "playerstart",
"clips", "ammobox","grenades",
@@ -14,13 +14,13 @@ char *entnames[] =
"ladder", "ctf-flag", "sound", "?", "?",
};
char *entmdlnames[] =
const char *entmdlnames[] =
{
//FIXME : fix the "pickups" infront
"pickups/pistolclips", "pickups/ammobox", "pickups/nades", "pickups/health", "pickups/kevlar", "pickups/akimbo",
};
void renderent(entity &e, char *mdlname, float z, float yaw, int anim = ANIM_MAPMODEL|ANIM_LOOP, int basetime = 0, float speed = 0)
void renderent(entity &e, const char *mdlname, float z, float yaw, int anim = ANIM_MAPMODEL|ANIM_LOOP, int basetime = 0, float speed = 0)
{
rendermodel(mdlname, anim, 0, 1.1f, vec(e.x, e.y, z+S(e.x, e.y)->floor), yaw, 0, speed, basetime);
}