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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2007-12-26 08:44:59 +00:00
parent f3f363ab0c
commit a46fa45901
25 changed files with 133 additions and 124 deletions
+3 -3
View File
@@ -197,7 +197,7 @@ void endmodelbatches()
numbatches = -1;
}
void rendermodel(char *mdl, int anim, int tex, float rad, const vec &o, float yaw, float pitch, float speed, int basetime, playerent *d, char *vwepmdl, float scale)
void rendermodel(const char *mdl, int anim, int tex, float rad, const vec &o, float yaw, float pitch, float speed, int basetime, playerent *d, const char *vwepmdl, float scale)
{
model *m = loadmodel(mdl);
if(!m) return;
@@ -309,7 +309,7 @@ void preload_entmodels()
model *mdl = loadmodel(entmdlnames[i]);
if(dynshadow && mdl) mdl->genshadows(8.0f, 2.0f);
}
static char *bouncemdlnames[] = { "misc/gib01", "misc/gib02", "misc/gib03", "weapons/grenade/static" };
static const char *bouncemdlnames[] = { "misc/gib01", "misc/gib02", "misc/gib03", "weapons/grenade/static" };
loopi(sizeof(bouncemdlnames)/sizeof(bouncemdlnames[0]))
{
model *mdl = loadmodel(bouncemdlnames[i]);
@@ -328,7 +328,7 @@ void preload_mapmodels()
}
}
void renderclient(playerent *d, char *mdlname, char *vwepname, int tex)
void renderclient(playerent *d, const char *mdlname, const char *vwepname, int tex)
{
int varseed = (int)(size_t)d;
int anim = ANIM_IDLE|ANIM_LOOP;