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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -444,7 +444,7 @@ struct weaponmove
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else if(player1->reloading)
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{
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anim = MDL_GUN_RELOAD;
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int rtime = reloadtime(player1->gunselect) / (akimbo ? 2 : 1);
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int rtime = reloadtime(player1->gunselect);
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float percent_done = (float)(timediff)*100.0f/rtime;
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if(percent_done >= 100) percent_done = 100;
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k_rot = -(sin((float)(percent_done*2/100.0f*90.0f)*PI/180.0f)*90);
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@@ -452,6 +452,7 @@ struct weaponmove
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else
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{
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vec sway = base;
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float k_back = 0.0f;
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if(player1->gunselect==player1->lastattackgun)
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{
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@@ -467,8 +468,11 @@ struct weaponmove
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else anim = MDL_GUN_ATTACK;
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};
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k_rot = kick_rot(player1->gunselect)*kick;
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float k_back = kick_back(player1->gunselect)*kick/10;
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if(player1->gunselect!=GUN_GRENADE && player1->gunselect!=GUN_KNIFE)
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{
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k_rot = kick_rot(player1->gunselect)*kick;
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k_back = kick_back(player1->gunselect)*kick/10;
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};
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int swayt = (lastmillis+1)/10 % 100;
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float swayspeed = (float) (sin((float)lastmillis/swayspeeddiv))/(swaymovediv/10.0f);
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