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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2006-04-27 14:37:27 +00:00
parent 93ecf468ce
commit a4bab13d21
14 changed files with 147 additions and 140 deletions
+7 -3
View File
@@ -444,7 +444,7 @@ struct weaponmove
else if(player1->reloading)
{
anim = MDL_GUN_RELOAD;
int rtime = reloadtime(player1->gunselect) / (akimbo ? 2 : 1);
int rtime = reloadtime(player1->gunselect);
float percent_done = (float)(timediff)*100.0f/rtime;
if(percent_done >= 100) percent_done = 100;
k_rot = -(sin((float)(percent_done*2/100.0f*90.0f)*PI/180.0f)*90);
@@ -452,6 +452,7 @@ struct weaponmove
else
{
vec sway = base;
float k_back = 0.0f;
if(player1->gunselect==player1->lastattackgun)
{
@@ -467,8 +468,11 @@ struct weaponmove
else anim = MDL_GUN_ATTACK;
};
k_rot = kick_rot(player1->gunselect)*kick;
float k_back = kick_back(player1->gunselect)*kick/10;
if(player1->gunselect!=GUN_GRENADE && player1->gunselect!=GUN_KNIFE)
{
k_rot = kick_rot(player1->gunselect)*kick;
k_back = kick_back(player1->gunselect)*kick/10;
};
int swayt = (lastmillis+1)/10 % 100;
float swayspeed = (float) (sin((float)lastmillis/swayspeeddiv))/(swaymovediv/10.0f);