disable water reflections on pre-DX8ish hardware by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -504,7 +504,7 @@ int main(int argc, char **argv)
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SDL_ShowCursor(0);
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initlog("gl");
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gl_checkextensions();
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gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa);
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notexture = textureload("packages/misc/notexture.png");
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