From a5e4b844b76b1eca9d19828abef22bd1a690d928 Mon Sep 17 00:00:00 2001 From: Rafael Barreto Date: Sat, 29 May 2010 21:45:36 +0000 Subject: [PATCH] points = 0 between maps git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5104 e016b1c5-ed68-44aa-a2f7-31cac88cffde --- source/src/clientgame.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/src/clientgame.cpp b/source/src/clientgame.cpp index 6258d6a8..8910b0e9 100644 --- a/source/src/clientgame.cpp +++ b/source/src/clientgame.cpp @@ -848,8 +848,8 @@ void startmap(const char *name, bool reset) // called just after a map load if(!reset) return; - player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = 0; - loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = 0; + player1->frags = player1->flagscore = player1->deaths = player1->lifesequence = player1->points = 0; + loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->deaths = players[i]->lifesequence = players[i]->points = 0; if(editmode) toggleedit(true); intermission = false; showscores(false);